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263-0007-00L-Advanced-Syste…/main.cpp
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2026-03-19 23:34:22 +01:00

165 lines
3.7 KiB
C++

#include <cfloat>
#include <iostream>
#include <math.h>
using namespace std;
struct Vector2d {
double x, y;
Vector2d(double a, double b) : x(a), y(b) {}
Vector2d() : x(.0), y(.0) {}
Vector2d operator+(Vector2d v) const { return Vector2d(v.x + x, v.y + y); }
Vector2d operator-(Vector2d v) const { return Vector2d(x - v.x, y - v.y); }
Vector2d operator-(double a) const { return Vector2d(x - a, y - a); }
Vector2d operator+(double a) const { return Vector2d(x + a, y + a); }
Vector2d operator/(double a) const { return Vector2d(x / a, y / a); }
Vector2d operator*(double a) const { return Vector2d(x * a, y * a); }
Vector2d operator+=(const Vector2d &v) {
*this = *this + v;
return *this;
}
double norm() { return sqrt(x * x + y * y); }
double dot(Vector2d v) { return x * v.x + y * v.y; }
void reset() {
x = 0;
y = 0;
}
};
struct Sidewalk{
int row, col;
double length, width;
Sidewalk(int r, int c, double l, double w) : row(r), col(c), length(l), width(w) {}
};
struct Cell{
// TODO: cell stores information such as next neighbor
};
// Numer of pedestrians
// $n_p$
const int n_p = 100;
// Number of iterations
// $n_{iter}$
const int n_iter = 100;
// TODO: Change this
// $\tau$
const double tau = 0.12345;
// F_i is the current position resp. direction vector of pedestrian p in time i?
void compute_acceleration_term(Vector2d *F_i, Vector2d curr, Vector2d next) {
// get curr pos --> probably no needed, can be read in F_i
// get next pos --> call shortest path --> how to encode map?
// get desired velocity
// desired speed * desired direction
// get actual velocity
// actual speed * actual direction
// TODO: how to get next node?
// acceleration * desired speed
double v_desired = 0.0;
double v_actual = 0.0;
double res = (1 / tau) * (v_desired - v_actual);
}
Vector2d get_next_node(Vector2d curr_pos, Vector2d map[]) {
// dummy element
return Vector2d(curr_pos.x + 1.0, curr_pos.y + 1.0);
}
// return the direction between two nodes along the shortest path
Vector2d get_direction(Vector2d curr_pos, Vector2d next_pos) {
double x, y, x1, x2, y1, y2;
x1 = curr_pos.x;
x2 = next_pos.x;
y1 = curr_pos.y;
y2 = next_pos.y;
x = (x2 - x1) / abs(x2 - x1);
y = (y2 - y1) / abs(y2 - y1);
return Vector2d(x, y);
}
void compute_repulsive_effects_from_pedestrians(Vector2d *F_i) {
}
void compute_repulsive_effects_from_borders(Vector2d *F_i) {
}
// Return an array of doubles
double *w(Vector2d e, Vector2d f) {
// TODO:
// $cos(60\degree)$
// if (e * f > f.norm() * (0.5)) {
// }
// return 0;
}
int main() {
// ! DONT TOUCH
// $\vec{v}^0_i$
// Velocity at iteration $t$ for pedestrian $i$
double v[n_iter][n_p];
// $\vec{r}^0_i$
// Intended destination at iteration $t$ for pedestrian $i$
Vector2d r[n_iter][n_p];
// $\vec{e}_i$
// Desired direction to the next way point at iteration $t$ for pedestrian $i$
Vector2d e[n_iter][n_p];
// $v_i^{max}$
// Maximum allowed speed for pedestrian $i$
double v_max[n_p];
// $v_i^{0}$
// Desired speed for pedestrian $i$
double v_0[n_p];
// $\vec{F}_i$
// Total social force for pedestrian $i$
Vector2d F[n_p][n_p];
// $\vec{r}_0$
// Desired destination of pedestrian $n_p$
Vector2d r_0[n_p];
for (int t = 0; t < n_iter; t++) {
for (int i = 0; i < n_p; i++) {
for (int itr = 0; itr < n_p; itr++) {
F[i][itr].reset();
}
compute_acceleration_term(F[i]);
compute_repulsive_effects_from_pedestrians(F[i]);
compute_repulsive_effects_from_borders(F[i]);
// TODO: Update $\vec{w}_i$
// TODO: Update $\vec{v}_i^{t+1}$
// TODO: pdate $\vec{r}_i^{t+1}$
}
}
return 0;
}