Sidewalk, Cell, get_direction(), compute_acceleration()
This commit is contained in:
@@ -26,6 +26,16 @@ struct Vector2d {
|
||||
}
|
||||
};
|
||||
|
||||
struct Sidewalk{
|
||||
int row, col;
|
||||
double length, width;
|
||||
Sidewalk(int r, int c, double l, double w) : row(r), col(c), length(l), width(w) {}
|
||||
};
|
||||
|
||||
struct Cell{
|
||||
// TODO: cell stores information such as next neighbor
|
||||
};
|
||||
|
||||
// Numer of pedestrians
|
||||
// $n_p$
|
||||
const int n_p = 100;
|
||||
@@ -38,9 +48,58 @@ const int n_iter = 100;
|
||||
// $\tau$
|
||||
const double tau = 0.12345;
|
||||
|
||||
void compute_acceleration_term(Vector2d *F_i) {}
|
||||
void compute_repulsive_effects_from_pedestrians(Vector2d *F_i) {}
|
||||
void compute_repulsive_effects_from_borders(Vector2d *F_i) {}
|
||||
// F_i is the current position resp. direction vector of pedestrian p in time i?
|
||||
void compute_acceleration_term(Vector2d *F_i, Vector2d curr, Vector2d next) {
|
||||
// get curr pos --> probably no needed, can be read in F_i
|
||||
|
||||
// get next pos --> call shortest path --> how to encode map?
|
||||
|
||||
// get desired velocity
|
||||
// desired speed * desired direction
|
||||
|
||||
// get actual velocity
|
||||
// actual speed * actual direction
|
||||
|
||||
// TODO: how to get next node?
|
||||
|
||||
// acceleration * desired speed
|
||||
double v_desired = 0.0;
|
||||
|
||||
double v_actual = 0.0;
|
||||
|
||||
double res = (1 / tau) * (v_desired - v_actual);
|
||||
|
||||
|
||||
}
|
||||
|
||||
Vector2d get_next_node(Vector2d curr_pos, Vector2d map[]) {
|
||||
// dummy element
|
||||
return Vector2d(curr_pos.x + 1.0, curr_pos.y + 1.0);
|
||||
}
|
||||
|
||||
// return the direction between two nodes along the shortest path
|
||||
Vector2d get_direction(Vector2d curr_pos, Vector2d next_pos) {
|
||||
double x, y, x1, x2, y1, y2;
|
||||
|
||||
x1 = curr_pos.x;
|
||||
x2 = next_pos.x;
|
||||
y1 = curr_pos.y;
|
||||
y2 = next_pos.y;
|
||||
|
||||
x = (x2 - x1) / abs(x2 - x1);
|
||||
y = (y2 - y1) / abs(y2 - y1);
|
||||
|
||||
return Vector2d(x, y);
|
||||
}
|
||||
|
||||
|
||||
void compute_repulsive_effects_from_pedestrians(Vector2d *F_i) {
|
||||
|
||||
}
|
||||
|
||||
void compute_repulsive_effects_from_borders(Vector2d *F_i) {
|
||||
|
||||
}
|
||||
|
||||
// Return an array of doubles
|
||||
double *w(Vector2d e, Vector2d f) {
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
/* ==================== GNU C and possibly other UNIX compilers ===================== */
|
||||
#ifndef _WIN32
|
||||
|
||||
#if defined(__GNUC__) || defined(__linux__)
|
||||
#define VOLATILE __volatile__
|
||||
#define ASM __asm__
|
||||
#else
|
||||
/* if we're neither compiling with gcc or under linux, we can hope
|
||||
* the following lines work, they probably won't */
|
||||
#define ASM asm
|
||||
#define VOLATILE
|
||||
#endif
|
||||
|
||||
#define myInt64 unsigned long long
|
||||
#define INT32 unsigned int
|
||||
|
||||
/* ======================== WIN32 ======================= */
|
||||
#else
|
||||
|
||||
#define myInt64 signed __int64
|
||||
#define INT32 unsigned __int32
|
||||
|
||||
#endif
|
||||
|
||||
/* This is the RDTSC timer.
|
||||
* RDTSC is an instruction on several Intel and compatible CPUs that Reads the
|
||||
* Time Stamp Counter. The Intel manuals contain more information.
|
||||
*/
|
||||
|
||||
|
||||
#define COUNTER_LO(a) ((a).int32.lo)
|
||||
#define COUNTER_HI(a) ((a).int32.hi)
|
||||
#define COUNTER_VAL(a) ((a).int64)
|
||||
|
||||
#define COUNTER(a) \
|
||||
((unsigned long long)COUNTER_VAL(a))
|
||||
|
||||
#define COUNTER_DIFF(a,b) \
|
||||
(COUNTER(a)-COUNTER(b))
|
||||
|
||||
/* ==================== GNU C and possibly other UNIX compilers ===================== */
|
||||
#ifndef _WIN32
|
||||
|
||||
typedef union
|
||||
{ myInt64 int64;
|
||||
struct {INT32 lo, hi;} int32;
|
||||
} tsc_counter;
|
||||
|
||||
#define RDTSC(cpu_c) \
|
||||
ASM VOLATILE ("rdtsc" : "=a" ((cpu_c).int32.lo), "=d"((cpu_c).int32.hi))
|
||||
#define CPUID() \
|
||||
ASM VOLATILE ("cpuid" : : "a" (0) : "bx", "cx", "dx" )
|
||||
|
||||
/* ======================== WIN32 ======================= */
|
||||
#else
|
||||
|
||||
typedef union
|
||||
{ myInt64 int64;
|
||||
struct {INT32 lo, hi;} int32;
|
||||
} tsc_counter;
|
||||
|
||||
#define RDTSC(cpu_c) \
|
||||
{ __asm rdtsc \
|
||||
__asm mov (cpu_c).int32.lo,eax \
|
||||
__asm mov (cpu_c).int32.hi,edx \
|
||||
}
|
||||
|
||||
#define CPUID() \
|
||||
{ \
|
||||
__asm mov eax, 0 \
|
||||
__asm cpuid \
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
static void init_tsc() {
|
||||
; // no need to initialize anything for x86
|
||||
}
|
||||
|
||||
static myInt64 start_tsc(void) {
|
||||
tsc_counter start;
|
||||
CPUID();
|
||||
RDTSC(start);
|
||||
return COUNTER_VAL(start);
|
||||
}
|
||||
|
||||
static myInt64 stop_tsc(myInt64 start) {
|
||||
tsc_counter end;
|
||||
RDTSC(end);
|
||||
CPUID();
|
||||
return COUNTER_VAL(end) - start;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user