updated PHI_DEG
Field of view
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@@ -29,12 +29,12 @@ const double C = 0.2;
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// TODO: change this
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// TODO: change this
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// $\phi$
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// $\phi$
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const double PHI_DEG = 120.0;
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// Field of view
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const double PHI_DEG = 200.0;
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// TODO: change this
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// TODO: change this
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const double DISTANCE = 2.0;
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const double DISTANCE = 2.0;
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// Helper functions
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// Helper functions
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Vector2d get_desired_direction(Pedestrian &p);
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Vector2d get_desired_direction(Pedestrian &p);
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@@ -43,7 +43,6 @@ Vector2d get_actual_direction(Pedestrian& p);
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double w(Vector2d e, Vector2d f);
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double w(Vector2d e, Vector2d f);
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// Force functions
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// Force functions
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void compute_acceleration_term(Pedestrian *p);
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void compute_acceleration_term(Pedestrian *p);
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@@ -51,5 +50,3 @@ void compute_acceleration_term(Pedestrian* p);
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void compute_repulsive_effects_from_pedestrians(Pedestrian *P, Pedestrian *p, int N);
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void compute_repulsive_effects_from_pedestrians(Pedestrian *P, Pedestrian *p, int N);
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void compute_repulsive_effects_from_borders(Sidewalk &S, Pedestrian *p);
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void compute_repulsive_effects_from_borders(Sidewalk &S, Pedestrian *p);
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