Sidewalk, Cell, get_direction(), compute_acceleration()
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@@ -26,6 +26,16 @@ struct Vector2d {
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}
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}
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};
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};
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struct Sidewalk{
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int row, col;
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double length, width;
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Sidewalk(int r, int c, double l, double w) : row(r), col(c), length(l), width(w) {}
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};
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struct Cell{
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// TODO: cell stores information such as next neighbor
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};
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// Numer of pedestrians
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// Numer of pedestrians
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// $n_p$
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// $n_p$
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const int n_p = 100;
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const int n_p = 100;
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@@ -38,9 +48,58 @@ const int n_iter = 100;
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// $\tau$
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// $\tau$
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const double tau = 0.12345;
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const double tau = 0.12345;
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void compute_acceleration_term(Vector2d *F_i) {}
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// F_i is the current position resp. direction vector of pedestrian p in time i?
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void compute_repulsive_effects_from_pedestrians(Vector2d *F_i) {}
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void compute_acceleration_term(Vector2d *F_i, Vector2d curr, Vector2d next) {
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void compute_repulsive_effects_from_borders(Vector2d *F_i) {}
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// get curr pos --> probably no needed, can be read in F_i
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// get next pos --> call shortest path --> how to encode map?
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// get desired velocity
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// desired speed * desired direction
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// get actual velocity
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// actual speed * actual direction
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// TODO: how to get next node?
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// acceleration * desired speed
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double v_desired = 0.0;
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double v_actual = 0.0;
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double res = (1 / tau) * (v_desired - v_actual);
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}
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Vector2d get_next_node(Vector2d curr_pos, Vector2d map[]) {
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// dummy element
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return Vector2d(curr_pos.x + 1.0, curr_pos.y + 1.0);
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}
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// return the direction between two nodes along the shortest path
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Vector2d get_direction(Vector2d curr_pos, Vector2d next_pos) {
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double x, y, x1, x2, y1, y2;
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x1 = curr_pos.x;
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x2 = next_pos.x;
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y1 = curr_pos.y;
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y2 = next_pos.y;
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x = (x2 - x1) / abs(x2 - x1);
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y = (y2 - y1) / abs(y2 - y1);
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return Vector2d(x, y);
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}
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void compute_repulsive_effects_from_pedestrians(Vector2d *F_i) {
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}
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void compute_repulsive_effects_from_borders(Vector2d *F_i) {
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}
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// Return an array of doubles
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// Return an array of doubles
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double *w(Vector2d e, Vector2d f) {
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double *w(Vector2d e, Vector2d f) {
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@@ -0,0 +1,94 @@
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/* ==================== GNU C and possibly other UNIX compilers ===================== */
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#ifndef _WIN32
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#if defined(__GNUC__) || defined(__linux__)
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#define VOLATILE __volatile__
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#define ASM __asm__
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#else
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/* if we're neither compiling with gcc or under linux, we can hope
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* the following lines work, they probably won't */
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#define ASM asm
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#define VOLATILE
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#endif
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#define myInt64 unsigned long long
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#define INT32 unsigned int
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/* ======================== WIN32 ======================= */
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#else
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#define myInt64 signed __int64
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#define INT32 unsigned __int32
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#endif
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/* This is the RDTSC timer.
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* RDTSC is an instruction on several Intel and compatible CPUs that Reads the
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* Time Stamp Counter. The Intel manuals contain more information.
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*/
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#define COUNTER_LO(a) ((a).int32.lo)
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#define COUNTER_HI(a) ((a).int32.hi)
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#define COUNTER_VAL(a) ((a).int64)
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#define COUNTER(a) \
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((unsigned long long)COUNTER_VAL(a))
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#define COUNTER_DIFF(a,b) \
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(COUNTER(a)-COUNTER(b))
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/* ==================== GNU C and possibly other UNIX compilers ===================== */
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#ifndef _WIN32
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typedef union
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{ myInt64 int64;
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struct {INT32 lo, hi;} int32;
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} tsc_counter;
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#define RDTSC(cpu_c) \
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ASM VOLATILE ("rdtsc" : "=a" ((cpu_c).int32.lo), "=d"((cpu_c).int32.hi))
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#define CPUID() \
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ASM VOLATILE ("cpuid" : : "a" (0) : "bx", "cx", "dx" )
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/* ======================== WIN32 ======================= */
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#else
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typedef union
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{ myInt64 int64;
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struct {INT32 lo, hi;} int32;
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} tsc_counter;
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#define RDTSC(cpu_c) \
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{ __asm rdtsc \
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__asm mov (cpu_c).int32.lo,eax \
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__asm mov (cpu_c).int32.hi,edx \
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}
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#define CPUID() \
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{ \
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__asm mov eax, 0 \
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__asm cpuid \
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}
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#endif
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static void init_tsc() {
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; // no need to initialize anything for x86
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}
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static myInt64 start_tsc(void) {
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tsc_counter start;
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CPUID();
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RDTSC(start);
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return COUNTER_VAL(start);
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}
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static myInt64 stop_tsc(myInt64 start) {
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tsc_counter end;
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RDTSC(end);
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CPUID();
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return COUNTER_VAL(end) - start;
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}
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