deleted legacy files

This commit is contained in:
lbaumberger
2026-04-27 09:24:25 +02:00
parent 7f9946f6a0
commit a83aa654df
4 changed files with 0 additions and 109 deletions
-52
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@@ -1,52 +0,0 @@
#pragma once
#include <pedestrian.h>
#include <sidewalk.h>
// Params
// TODO: change this
// $\tau$
const double TAU = 1.0; // time to reach desired speed in s
// TODO: change this
// $V^0_{\alpha \beta}$
const double V0_AB = 2.1;
// TODO: change this
// $\sigma$
const double SIGMA = 0.3;
// TODO: change this
// $U^0_{\alpha B}$
const double U0_AB = 10.0;
// TODO: change this
// $R$
const double R = 0.2;
// TODO: change this
// $C$
const double C = 0.2;
// TODO: change this
// $\phi$
// Field of view
const double PHI_DEG = 200.0;
// TODO: change this
const double DISTANCE = 2.0;
// Helper functions
Vector2d get_desired_direction(Pedestrian &p);
Vector2d get_actual_direction(Pedestrian &p);
double w(Vector2d e, Vector2d f);
// Force functions
void compute_acceleration_term(Pedestrian *p);
void compute_repulsive_effects_from_pedestrians(Pedestrian *P, Pedestrian *p, int N);
void compute_repulsive_effects_from_borders(Sidewalk &S, Pedestrian *p);
-23
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#pragma once
#include <vector2d.h>
struct Pedestrian {
Pedestrian() : curr_pos(), next_pos(), curr_vel(), next_vel(), destination(), desired_next_node(), actual_next_node(), F_i(), desired_v0(1.34), actual_v0(1.34), vMax(1.34 * 1.3) {}
Pedestrian(Vector2d c_p, Vector2d n_p, Vector2d c_v, Vector2d n_v, Vector2d d, Vector2d d_n_n, Vector2d a_n_n, Vector2d f) : curr_pos(c_p), next_pos(n_p), curr_vel(c_v), next_vel(n_v), destination(d), desired_next_node(d_n_n), actual_next_node(a_n_n), F_i(f) {}
Vector2d curr_pos; // $\vectorarrow{r}_\alpha(t)$
Vector2d next_pos; // $\vectorarrow{r}_\alpha(t+1)$ position, curr_pos is needed because when calculating the force on pedestrian j, we need the old pos, not the updated
Vector2d curr_vel;
Vector2d next_vel; // velocity
Vector2d destination; // $\vectorarrow{r}^0_\alpha$
Vector2d desired_next_node; // $\vectorarrow{r}^k_\alpha$
Vector2d actual_next_node; // $\vectorarrow{r}^k_\alpha$ should be the same as desired_next_node but with obstacles it changes
Vector2d F_i; // social force
double desired_v0; // $v_\alpha^0$ desired speed in m/s e.g. 1.34
double actual_v0;
double vMax; // vMax = v0 * 1.3
// direction Vector2d e = (dest - curr.position).norm() --> calculate on the fly or part of struct?
void update() {
curr_pos = next_pos;
curr_vel = next_vel;
}
};
-10
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# pragma once
# include <vector2d.h>
// initialize map
struct Sidewalk{
double length, width;
Vector2d* obstacles; // array containing the position of each obstacle
int n_obstacles; // number of obstacles
Sidewalk(double l, double w, int n, Vector2d* obs) : length(l), width(w), n_obstacles(n), obstacles(obs) {}
};
-24
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#pragma once
#include <math.h>
struct Vector2d {
double x, y;
Vector2d(double a, double b) : x(a), y(b) {}
Vector2d() : x(.0), y(.0) {}
Vector2d operator+(Vector2d v) const { return Vector2d(v.x + x, v.y + y); }
Vector2d operator-(Vector2d v) const { return Vector2d(x - v.x, y - v.y); }
Vector2d operator-(double a) const { return Vector2d(x - a, y - a); }
Vector2d operator+(double a) const { return Vector2d(x + a, y + a); }
Vector2d operator/(double a) const { return Vector2d(x / a, y / a); }
Vector2d operator*(double a) const { return Vector2d(x * a, y * a); }
Vector2d operator+=(const Vector2d &v) {
*this = *this + v;
return *this;
}
double norm() { return sqrt(x * x + y * y); }
double dot(Vector2d v) { return x * v.x + y * v.y; }
void reset() {
x = 0;
y = 0;
}
};