#pragma once #include "constants.hpp" #include "vector2d.hpp" // For visual simulation. // Black pedestrians move from left to right; // White pedestrians move from right to left. enum Color { BLACK, WHITE }; struct Pedestrian { Color color; // $\vec{v}_{\alpha}(t)$ Vector2d curr_vel; // v_alpha (actual, ≤ v_max) // $\vec{w}_{\alpha}$ Vector2d w; // w_alpha (preferred, integrates force) // $\vec{r}_\alpha(t)$ Vector2d curr_pos; // $\vec{e}_{\alpha}(t)$ Vector2d e; // desired direction vector // $v_{\alpha}^{max} = 1.3 v^{0}_{\alpha}$ double v_max; // $v_\alpha^0$ double desired_v0; // $\vec{r}^0_\alpha$ Vector2d destination; // social force Vector2d f_i; // $s_\beta^2 = (v_\beta \Delta t)^2$ double s_b_sq; // $s_\beta \vec{e}_\beta = v_{\beta} \Delta t \vec{e}_{\beta}$ Vector2d s_b_e_b; Pedestrian() : color(WHITE), curr_vel(0.0, 0.0), w(0.0, 0.0), curr_pos(0.0, 0.0), e(0.0, 0.0), v_max(0.0), desired_v0(0.0), destination(0.0, 0.0), f_i(0.0, 0.0), s_b_sq(0.0), s_b_e_b(0.0, 0.0) {} Pedestrian(Color clr, Vector2d c_v, Vector2d c_p, Vector2d e, double v_max, double desired_v0, Vector2d d, Vector2d f) : color(clr), curr_vel(c_v), w(c_v), curr_pos(c_p), e(e), v_max(v_max), desired_v0(desired_v0), destination(d), f_i(f), s_b_sq(c_v.dot(c_v) * DELTA_T_SQ), s_b_e_b(e * c_v.norm() * DELTA_T) {} };