#pragma once #include "board.hpp" #include "pedestrian.hpp" double w(Vector2d e, Vector2d f); double g(double v_max_alpha, double w_alpha_norm); void add_acceleration_term(Pedestrian *p); void add_repulsive_effects_from_pedestrians(Pedestrian *P, Pedestrian *p, int N); void add_repulsive_effects_from_borders(Board &B, Pedestrian *p);