#pragma once #include #include // Params // TODO: change this // $\tau$ const double TAU = 1.0; // time to reach desired speed in s // TODO: change this // $V^0_{\alpha \beta}$ const double V0_AB = 2.1; // TODO: change this // $\sigma$ const double SIGMA = 0.3; // TODO: change this // $U^0_{\alpha B}$ const double U0_AB = 10.0; // TODO: change this // $R$ const double R = 0.2; // TODO: change this // $C$ const double C = 0.2; // TODO: change this // $\phi$ // Field of view const double PHI_DEG = 200.0; // TODO: change this const double DISTANCE = 2.0; // Helper functions Vector2d get_desired_direction(Pedestrian &p); Vector2d get_actual_direction(Pedestrian &p); double w(Vector2d e, Vector2d f); // Force functions void compute_acceleration_term(Pedestrian *p); void compute_repulsive_effects_from_pedestrians(Pedestrian *P, Pedestrian *p, int N); void compute_repulsive_effects_from_borders(Sidewalk &S, Pedestrian *p);