# Optimization: Inlining - **Author**: Smail - **Predecessor**: variant_inlining_7.cpp - **File(s)**: variants/variant_inlining_7_symmetry_1.cpp - **Status**: TBA ## What this changes Instead of calculating the distance and norm vector between two pedestrians everytime, we created a LUT that only calculates the distances once and r_a_b_norm (with expensive sqrt flop `dx`, `dy`, `norm`). The forces are somewhat symmetric, however it would still require a lot of calculations, maybe this second symmetry optimization can be done at a later stage. When i > j we need the opposite vector which is $curr * -1$. ## Code (relevant snippet) TBD - see `variants/variant_inlining_7_symmetry_1.cpp` for the final version, and the individual file headers for the incremental steps. ## Benchmark Conditions: single run (TODO: switch to min-of-N), N_ITER=1000, -O3 -march=native -flto. Predecessor reference for the same config is the baseline row. ### x86 **Machine**: ``` Processors: 16 x AMD Ryzen AI 7 350 w/ Radeon 860M Memory: 32 GiB of RAM (30.6 GiB usable) Graphics Processor: AMD Radeon 860M Graphics Manufacturer: LENOVO Product Name: 83HX System Version: IdeaPad Slim 5 14AKP10 ``` **Frequency**: 2 GHz Existing single-point measurement (N unspecified, kept from the previous OPTIMIZATIONS.md; W matches roughly N=120 at N_ITER=1000): | Variant | W(n) [Flops] | T(n) [Cycles] | Performance [Flops/Cycle] | | -------- | ---------------- | -------------- | ------------------------- | | Baseline | 1'058'400'000.00 | 850'352'900.00 | 1.24 | | Inlining | 1'058'400'000.00 | 756'088'260.00 | 1.40 | | Symmetry | | | | Inlining is about 12.9% faster on this point. A full N sweep with min-of-3 is TODO. Full sweep (TODO): | N | W(n) [Flops] | T(n) [Cycles] | Performance [Flops/Cycle] | Diff vs Predecessor | | ---- | ------------ | ------------- | ------------------------- | ------------------- | | 50 | | | | | | 100 | | | | | | 200 | | | | | | 500 | | | | | | 1000 | | | | | ### ARM (Apple) **Machine**: ``` TBD ``` **Frequency**: TBD | N | W(n) [Flops] | T(n) [Cycles] | Performance [Flops/Cycle] | Diff vs Predecessor | | ---- | ------------ | ------------- | ------------------------- | ------------------- | | 50 | | | | | | 100 | | | | | | 200 | | | | | | 500 | | | | | | 1000 | | | | | ## Analysis Speedup likely comes mainly from halving the number of `sqrt` flops. ## Takeaway TBD