// # Changes: Replaced «double» with «float» in variable declarations // # Predecessor: variant_float_baseline.cpp #include "../headers/board_reduced_float.hpp" #include "../headers/constants_float.hpp" #include "../headers/pedestrian_reduced_float.hpp" #include #include #include #include #include #include #include #include #define SEED 42 #define BOARD_WIDTH 10.0f #define BOARD_LENGTH 50.0f #define WALL_EPS 1e-3f #define BOARD_WIDTH_MINUS_WALL_EPS 9.999f #ifndef RANDOM_SEED #define RANDOM_SEED 0 #endif #ifndef BENCHMARK #define BENCHMARK 0 #endif using namespace std; Pedestrian *init_pedestrians(int n_p) { #if RANDOM_SEED random_device rd; mt19937 gen(rd()); #else mt19937 gen(SEED); #endif normal_distribution velocity_gen(v0_mean, v0_std_dev); uniform_real_distribution y_gen(0.3, BOARD_WIDTH - 0.3); uniform_real_distribution x_gen_left(2.0, BOARD_LENGTH / 2.0); uniform_real_distribution x_gen_right(BOARD_LENGTH / 2.0, BOARD_LENGTH - 2.0); Pedestrian *P = new Pedestrian[n_p]; int n_p_half = n_p / 2; for (int i = 0; i < n_p_half; i++) { float x = x_gen_left(gen); float y = y_gen(gen); float start_pos_x = x; float start_pos_y = y; float destination_x = BOARD_LENGTH + 30.0; float destination_y = y; float init_e_x = destination_x - start_pos_x; float init_e_y = destination_y - start_pos_y; float init_e_norm = sqrt(init_e_x * init_e_x + init_e_y * init_e_y); float init_e_unit_x = init_e_x / init_e_norm; float init_e_unit_y = init_e_y / init_e_norm; float desired_v0; do { desired_v0 = velocity_gen(gen); } while (desired_v0 <= 0.1); float v_max = 1.3 * desired_v0; P[i] = Pedestrian(0, 0, 0, start_pos_x, start_pos_y, init_e_unit_x, init_e_unit_y, v_max, desired_v0, destination_x, destination_y); } for (int i = n_p_half; i < n_p; i++) { float x = x_gen_right(gen); float y = y_gen(gen); float start_pos_x = x; float start_pos_y = y; float destination_x = -30; float destination_y = y; float init_e_x = destination_x - start_pos_x; float init_e_y = destination_y - start_pos_y; float init_e_norm = sqrt(init_e_x * init_e_x + init_e_y * init_e_y); float init_e_unit_x = init_e_x / init_e_norm; float init_e_unit_y = init_e_y / init_e_norm; float desired_v0; do { desired_v0 = velocity_gen(gen); } while (desired_v0 <= 0.1); float v_max = 1.3 * desired_v0; P[i] = Pedestrian(1, 0, 0, start_pos_x, start_pos_y, init_e_unit_x, init_e_unit_y, v_max, desired_v0, destination_x, destination_y); } return P; } Board init_board_without_obstacles() { return Board(BOARD_LENGTH, BOARD_WIDTH, 0, nullptr); } int run_simulation(Pedestrian *pedestrians, Board &board, int n_p, int n_iter, const char *dump_path) { #if BENCHMARK (void)dump_path; #endif #if !BENCHMARK const int dump_interval = 1; vector> samples; if (dump_path) { samples.reserve(static_cast(n_iter / dump_interval + 1) * n_p); for (int i = 0; i < n_p; i++) { Pedestrian &p = pedestrians[i]; samples.emplace_back(0, i, p.curr_pos_x, p.curr_pos_y, p.e_x, p.e_y, p.color); } } #endif for (int t = 0; t < n_iter; t++) { for (int i = 0; i < n_p; i++) { Pedestrian &p = pedestrians[i]; float desired_velocity_x = p.e_x * p.desired_v0; float desired_velocity_y = p.e_y * p.desired_v0; float f_alpha_dt_x = (desired_velocity_x - p.curr_vel_x) * dt_times_tau_alpha_inv; float f_alpha_dt_y = (desired_velocity_y - p.curr_vel_y) * dt_times_tau_alpha_inv; for (int j = 0; j < n_p; j++) { if (i == j) continue; float r_ab_x = p.curr_pos_x - pedestrians[j].curr_pos_x; float r_ab_y = p.curr_pos_y - pedestrians[j].curr_pos_y; float r_ab_norm = sqrt(r_ab_x * r_ab_x + r_ab_y * r_ab_y); r_ab_norm = r_ab_norm > EPS ? r_ab_norm : EPS; float r_ab2_x = r_ab_x - pedestrians[j].s_b_e_x; float r_ab2_y = r_ab_y - pedestrians[j].s_b_e_y; float r_ab2_norm = sqrt(r_ab2_x * r_ab2_x + r_ab2_y * r_ab2_y); r_ab2_norm = r_ab2_norm > EPS ? r_ab2_norm : EPS; float r_ab_norm_sum = r_ab_norm + r_ab2_norm; float two_b_sq = r_ab_norm_sum * r_ab_norm_sum - pedestrians[j].s_b_sq; two_b_sq = two_b_sq > EPS_SQ ? two_b_sq : EPS_SQ; float two_b = sqrt(two_b_sq); float scalar_mult_common = (r_ab_norm_sum / (two_b * r_ab_norm * r_ab2_norm)) * (NEG_V0_AB_div_TWO_SIGMA * exp(two_b * NEG_TWO_SIGMA_INV)); float scalar_mult_r_ab = scalar_mult_common * r_ab2_norm; float scalar_mult_r_ab2 = scalar_mult_common * r_ab_norm; float f_alpha_beta_neg_x = r_ab_x * scalar_mult_r_ab + r_ab2_x * scalar_mult_r_ab2; float f_alpha_beta_neg_y = r_ab_y * scalar_mult_r_ab + r_ab2_y * scalar_mult_r_ab2; float w_val; float f_norm_sq = f_alpha_beta_neg_x * f_alpha_beta_neg_x + f_alpha_beta_neg_y * f_alpha_beta_neg_y; float rhs = f_norm_sq * cos_phi_sq; float e_dot_f = p.e_x * f_alpha_beta_neg_x + p.e_y * f_alpha_beta_neg_y; float e_dot_f_sq = e_dot_f * e_dot_f; if (e_dot_f >= 0.0 || e_dot_f_sq <= rhs) w_val = dt_neg; else w_val = c_neg_times_dt; f_alpha_dt_x = f_alpha_dt_x + f_alpha_beta_neg_x * w_val; f_alpha_dt_y = f_alpha_dt_y + f_alpha_beta_neg_y * w_val; } for (int k = 0; k < board.n_obstacles; k++) { float v1_x = p.curr_pos_x - board.obstacles[k].start_x; float v1_y = p.curr_pos_y - board.obstacles[k].start_y; float v2_x = board.obstacles[k].obstacle_v_x; float v2_y = board.obstacles[k].obstacle_v_y; float projection = (v1_x * v2_x + v1_y * v2_y) * board.obstacles[k].length_sq_inv; if (projection < 0.0) projection = 0.0; else if (projection > 1.0) projection = 1.0; float r_aB_x = p.curr_pos_x - (board.obstacles[k].start_x + board.obstacles[k].obstacle_v_x * projection); float r_aB_y = p.curr_pos_y - (board.obstacles[k].start_y + board.obstacles[k].obstacle_v_y * projection); float r_aB_norm = sqrt(r_aB_x * r_aB_x + r_aB_y * r_aB_y); r_aB_norm = r_aB_norm > EPS ? r_aB_norm : EPS; float scalar_mult = (NEG_U0_AB_div_R * exp(r_aB_norm * NEG_R_INV)) / r_aB_norm; float f_alpha_B_neg_x = r_aB_x * scalar_mult; float f_alpha_B_neg_y = r_aB_y * scalar_mult; float w_val; float e_dot_f = (f_alpha_B_neg_y == 0) ? 0 : (f_alpha_B_neg_y < 0 ? -p.e_y : p.e_y); if (e_dot_f >= cos_phi) w_val = dt_neg; else w_val = c_neg_times_dt; float f_alpha_B_dt_x = f_alpha_B_neg_x * w_val; float f_alpha_B_dt_y = f_alpha_B_neg_y * w_val; f_alpha_dt_x += f_alpha_B_dt_x; f_alpha_dt_y += f_alpha_B_dt_y; } p.w_x += f_alpha_dt_x; p.w_y += f_alpha_dt_y; } for (int i = 0; i < n_p; i++) { Pedestrian &p = pedestrians[i]; float w_norm = sqrt(p.w_x * p.w_x + p.w_y * p.w_y); float w_norm2 = w_norm > EPS ? w_norm : EPS; float correction_factor = min(1.0f, p.v_max / w_norm2); p.curr_vel_x = p.w_x * correction_factor; p.curr_vel_y = p.w_y * correction_factor; p.curr_pos_x = p.curr_pos_x + p.curr_vel_x * dt; p.curr_pos_y = p.curr_pos_y + p.curr_vel_y * dt; if (p.color == 0 && p.curr_pos_x > (BOARD_LENGTH - 1.5)) { p.curr_pos_x = 1.0; p.destination_y = p.curr_pos_y; p.w_x = p.desired_v0; p.w_y = 0.0; p.curr_vel_x = p.w_x; p.curr_vel_y = p.w_y; } if (p.color == 1 && p.curr_pos_x < 1.5) { p.curr_pos_x = BOARD_LENGTH - 1.0; p.destination_y = p.curr_pos_y; p.w_x = -p.desired_v0; p.w_y = 0.0; p.curr_vel_x = p.w_x; p.curr_vel_y = p.w_y; } p.curr_pos_y = clamp(p.curr_pos_y, WALL_EPS, BOARD_WIDTH_MINUS_WALL_EPS); float e_x = p.destination_x - p.curr_pos_x; float e_y = p.destination_y - p.curr_pos_y; float e_norm = sqrt(e_x * e_x + e_y * e_y); float e_norm2 = e_norm > EPS ? e_norm : EPS; float e_norm_inv = 1.0 / e_norm2; p.e_x = e_x * e_norm_inv; p.e_y = e_y * e_norm_inv; float velocity_norm_sq = p.curr_vel_x * p.curr_vel_x + p.curr_vel_y * p.curr_vel_y; float velocity_norm = sqrt(velocity_norm_sq); p.s_b_sq = velocity_norm_sq * delta_t_sq; p.s_b_e_x = p.e_x * (velocity_norm * delta_t); p.s_b_e_y = p.e_y * (velocity_norm * delta_t); #if !BENCHMARK if (dump_path && (t % dump_interval == 0)) { samples.emplace_back(t + 1, i, p.curr_pos_x, p.curr_pos_y, p.e_x, p.e_y, p.color); } #endif } } #if !BENCHMARK if (dump_path) { ofstream out(dump_path); out << "time,id,x,y,p.e.x,p.e.y,color\n"; for (auto &[t, id, x, y, e_x, e_y, c] : samples) { out << t << ',' << id << ',' << x << ',' << y << ',' << e_x << ',' << e_y << ',' << c << '\n'; } } #endif return 0; }