SoA implementation for float and AVX2 includind the polyexp fix
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[Quy Anh] «Elliot» Nguyen
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# Optimization: SoA (float version)
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- **Author**: Linus
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- **Predecessor**: variant_float_inlining.cpp
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- **File(s)**: variants/variant_float_inlining_SoA.cpp
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- **Status**: TBD
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## What this changes
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Same SoA layout switch as the double `variant_inlining_7_SoA`, but starting
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from the float baseline instead of the double one. `Pedestrian` struct is
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replaced by file-scope `vector<float>` arrays (`pos_x`, `pos_y`, `sb_e_x`,
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`sb_e_y`, `sb_sq`, `e_x`, `e_y`, `w_x`, `w_y`, `curr_vel_x`, `curr_vel_y`,
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`desired_v0`, `v_max`, `destination_x`, `destination_y`, `color`). Board
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obstacles stay AoS.
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Mostly a setup step for the float AVX2 variant. Same reasoning as the
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double SoA: gets the j-side loads contiguous so the upcoming 8-wide AVX2
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loop has clean aligned chunks.
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The j loop also keeps the `r_ab_norm > EPS ? : EPS` and `two_b_sq > EPS_SQ
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? : EPS_SQ` clamps from the float baseline. Float precision around close
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encounters can collapse those to zero where double would not, and the clamp
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keeps the division finite.
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## Code (relevant snippet)
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See `variants/variant_float_inlining_SoA.cpp`.
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## Benchmark
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Conditions: min of N runs (TBD), N_ITER=1000, -O3 -march=native -flto.
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Diff is vs `variant_float_inlining`.
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### x86
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**Machine**: TBD
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**Frequency**: TBD
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| N | W(n) [Flops] | T(n) [Cycles] | Performance [Flops/Cycle] | Diff vs Predecessor |
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| ---- | ------------ | ------------- | ------------------------- | ------------------- |
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### ARM (Apple)
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**Machine**: TBD
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**Frequency**: TBD
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| N | W(n) [Flops] | T(n) [Cycles] | Performance [Flops/Cycle] | Diff vs Predecessor |
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| ---- | ------------ | ------------- | ------------------------- | ------------------- |
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## Analysis
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Layout change only, so the expectation is roughly no win on its own. The
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float scalar loop already auto-vectorises in pieces with `-O3
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-march=native`, so SoA doesnt buy much over what the AoS version was
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already doing. The real payoff lands in the AVX2 child.
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Verify passes against `baseline_float_n60_i500.csv` (from
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`variant_float_baseline`) at the 1cm tolerance.
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## Takeaway
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Setup step for the AVX2 variant.
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@@ -0,0 +1,98 @@
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# Optimization: AVX2 vectorization of the ped-ped loop (float, 8-wide)
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- **Author**: Linus
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- **Predecessor**: variant_float_inlining_SoA.cpp
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- **File(s)**: variants/variant_float_inlining_SoA_AVX2.cpp
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- **Status**: TBD
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## What this changes
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Float port of the double `variant_inlining_7_SoA_AVX2`. Inner ped-ped j
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loop runs on `__m256` (8 floats) instead of the double version's `__m256d`
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(4 doubles). 8 ped-ped interactions per j step. SoA layout from the
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predecessor makes the j-side loads contiguous.
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Same masking trick as the double variant: build an `active` mask from
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`j_idx != i` AND `j_idx < n_p`, blend a safe `1.0` into the denominator
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where `active` is zero so the i==j and padding lanes don't NaN out, then
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`vandps` the per-lane `f_x`/`f_y` against `active` before accumulating
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into `acc_x`/`acc_y`.
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n_p is padded to a multiple of 8 (`n_p_pad = (n_p + 7) & ~7`) so the j
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loop has no scalar tail. Padding positions are set to `1e9f` and `sb_e`,
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`sb_sq` to `0` so any unmasked contribution from those lanes would still
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be ~zero through `expf(very negative) ≈ 0`.
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EPS clamps from the float scalar predecessor are kept and lifted to SIMD
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form (`_mm256_max_ps(r_ab_n, v_eps)` etc.). Same correctness reason as
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the scalar version: float precision around close encounters can collapse
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norms to zero.
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The `expf` calls are still scalar inside the j loop: 8 of them per j
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step, manually unrolled into a scratch `tmp_arg[8]`/`tmp_val[8]` array.
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gcc refused to unroll the loop on its own (it serialised all 8 calls on
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`xmm0`), the manual unroll at least lets them issue independently. Kill
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these next with the polyexp variant.
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## Code (relevant snippet)
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```cpp
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for (int j = 0; j < n_p_pad; j += 8) {
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__m256 j_idx = _mm256_add_ps(_mm256_set1_ps((float)j), lane_off);
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__m256 active = _mm256_and_ps(
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_mm256_cmp_ps(j_idx, v_i, _CMP_NEQ_OQ),
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_mm256_cmp_ps(j_idx, v_np, _CMP_LT_OQ));
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__m256 pjx = _mm256_loadu_ps(&pos_x[j]);
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__m256 pjy = _mm256_loadu_ps(&pos_y[j]);
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// ... sb_e_x, sb_e_y, sb_sq
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// body: r_ab, r_ab2, two_b, scalar expf x 8, smc, sm_r_ab, sm_r_ab2,
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// f_x, f_y, w_val branch, AND with active, fmadd into acc_x/acc_y.
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}
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```
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See `variants/variant_float_inlining_SoA_AVX2.cpp` for the full inner
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loop.
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## Benchmark
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Conditions: min of N runs (TBD), N_ITER=1000, -O3 -march=native -flto.
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Diff is vs `variant_float_inlining_SoA`.
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### x86
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**Machine**: TBD
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**Frequency**: TBD
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| N | W(n) [Flops] | T(n) [Cycles] | Performance [Flops/Cycle] | Diff vs Predecessor |
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| ---- | ------------ | ------------- | ------------------------- | ------------------- |
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| 50 | | | | |
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### ARM (Apple)
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Not applicable, this variant uses AVX2 intrinsics.
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## Analysis
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Same shape of win as the double AVX2 variant, just at 8-wide. Scalar
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`expf` is still the dominant cost, polyexp kills it next.
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One catch: this variant only hits its real performance if FTZ is
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enabled in `main-float.cpp` (that gets added on the polyexp MR). Without
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it the active-lane chain produces subnormal intermediates (the `smc =
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numer/denom` step is the one that lands there for typical mid-range pair
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distances) and every following FMA stalls 100+ cycles in microcode. With
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FTZ on it runs as expected, without it benchmarks look 5-10x slow.
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Verify passes against `baseline_float_n60_i500.csv` at 1cm tolerance.
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Local max drift ~3mm.
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## Takeaway
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Polyexp is the next step. Note:
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benchmarks are only meaningful with FTZ/DAZ on in main-float.cpp.
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@@ -0,0 +1,75 @@
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# Optimization: SIMD polynomial exp (float, 8-wide) + FTZ/DAZ
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- **Author**: Linus
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- **Predecessor**: variant_float_inlining_SoA_AVX2.cpp
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- **File(s)**: variants/variant_float_inlining_SoA_AVX2_polyexp.cpp, main-float.cpp (FTZ/DAZ enable)
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- **Status**: TBD, positive locally (approx twice as fast)
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## What this changes
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The 8 scalar `expf` calls in the j-loop become a single SIMD polynomial
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approximation `exp256_ps` that operates on `__m256`. Range-reduce
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`x = n*ln2 + r` with `n = round(x/ln2)`, evaluate a degree-5 Horner
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polynomial for `exp(r)` on `r in [-ln2/2, ln2/2]`, then scale by `2^n`
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via the Schraudolph bit-trick on the IEEE 754 exponent slot (shift the
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biased exponent by 23). Degree-5 is enough for float, the polynomial is
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good to ~1e-5 absolute on the reduced range, well under the 1cm verify
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tolerance.
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`main-float.cpp` also gets two MXCSR writes at the top of `main()`:
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_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
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_MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);
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This was the part that actually mattered, see Analysis.
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## Code (relevant snippet)
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See `variants/variant_float_inlining_SoA_AVX2_polyexp.cpp` for the full
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j-loop and `main-float.cpp` for the FTZ/DAZ setup.
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## Benchmark
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Conditions: min of N runs (TBD), N_ITER=1000, -O3 -march=native -flto.
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Diff is vs `variant_float_inlining_SoA_AVX2`.
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### x86
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**Machine**: TBD
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**Frequency**: TBD
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| N | W(n) [Flops] | T(n) [Cycles] | Performance [Flops/Cycle] | Diff vs Predecessor |
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| ---- | ------------ | ------------- | ------------------------- | ------------------- |
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| 50 | | | | |
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### ARM (Apple)
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Not applicable, AVX2-only. A NEON port would need its own vectorised
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exp.
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## Analysis
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roughly twice as fast
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## Takeaway
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Polyexp helps as expected. The real fix is FTZ/DAZ in `main-float.cpp`,
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without it everything downstream in the float chain is silently
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subnormal-stalled
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## References
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- Schraudolph, N. N. (1999). "A Fast, Compact Approximation of the
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Exponential Function." Neural Computation 11(4), 853-862.
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- IEEE 754 double-precision format. Wikipedia.
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https://en.wikipedia.org/wiki/Double-precision_floating-point_format
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- Horner's method. Wikipedia.
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https://en.wikipedia.org/wiki/Horner%27s_method
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