SoA implementation for float and AVX2 includind the polyexp fix
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committed by
[Quy Anh] «Elliot» Nguyen
parent
1d585ffba7
commit
f7bea275b3
@@ -108,13 +108,20 @@ BENCH_ITER ?= 1000
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# Verification parameters
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ifneq ($(filter float_%,$(VARIANT)),)
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REFERENCE_CSV ?= reference/baseline_float_n60_i4000.csv
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# Float verify uses a short horizon (500 iters). The simulation is chaotic - a 1-ULP perturbation
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# amplifies by ~exp(t/200) - so floats can't hold bit-equality across variants over 4000 iters
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# no matter what we do (different layouts -> different FMA placements -> 1-ULP drift -> meters by t=4000).
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# At 500 iters the amplifier is still small: AVX2 variants drift max ~4mm vs the scalar reference,
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# well under 1cm, and real bugs still show as O(m) errors. 4000 iters drifts to meters even when
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# the variant is correct, so that horizon is useless for verify.
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REFERENCE_N_ITER ?= 500
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REFERENCE_CSV ?= reference/baseline_float_n60_i500.csv
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else
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REFERENCE_N_ITER ?= 4000
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REFERENCE_CSV ?= reference/baseline_n60_i4000.csv
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endif
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REFERENCE_N_P ?= 60
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REFERENCE_N_ITER ?= 4000
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VERIFY_CSV := verify_$(VARIANT).csv
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.PHONY: all main run bench run-bench bench-suite video asm test clean clean-all verify
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@@ -194,4 +201,4 @@ clean:
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# WARNING: this deletes all *.csv and *.mp4 files in this directory.
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# Move any output files you want to keep to another directory before running it.
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clean-all: clean
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rm -f *.csv *.mp4
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rm -f *.csv *.mp4
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