Update board.hpp, forces.hpp, forces.cpp, main.cpp, pedestrian.hpp: correct some bugs in implementation

This commit is contained in:
AKallala
2026-04-23 20:14:24 +02:00
parent d347534ff2
commit aa1daf9149
5 changed files with 102 additions and 206 deletions
+5 -18
View File
@@ -3,46 +3,33 @@
#include "pedestrian.hpp"
#include <cmath>
// $\tau_{\alpha}$
// https://arxiv.org/pdf/cond-mat/9805244, page 8
const double tau_alpha = 0.5;
// $V^0_{\alpha \beta}$
// https://arxiv.org/pdf/cond-mat/9805244, page 8
const double V0_AB = 2.1;
// $\sigma$
// https://arxiv.org/pdf/cond-mat/9805244, page 8
const double SIGMA = 0.3;
// $U^0_{\alpha B}$
// https://arxiv.org/pdf/cond-mat/9805244, page 8
const double U0_AB = 10.0;
// $R$
// https://arxiv.org/pdf/cond-mat/9805244, page 8
const double R = 0.2;
// $c$
// https://arxiv.org/pdf/cond-mat/9805244, page 8
const double c = 0.5;
// $\varphi$
// https://arxiv.org/pdf/cond-mat/9805244, page 8
const double phi = 100.0;
const double phi = 100.0 / 180.0 * M_PI;
const double cos_phi = cos(phi);
// $\varDelta_{t}$
// step size = 0.2 seconds
// https://arxiv.org/pdf/cond-mat/9805244, page 8
const double delta_t = 2;
const double dt = 0.01;
// # Optional (forces.cpp: compute_repulsive_effects_from_pedestrians)
// const double DISTANCE = 2.0;
double w(Vector2d e, Vector2d f);
double g(double v_max_alpha, double w_alpha_norm);
void compute_acceleration_term(Pedestrian *p);
void compute_repulsive_effects_from_pedestrians(Pedestrian *P, Pedestrian *p, int N);