Add unit tests, refactor simulation code, improve Makefile, and add documentation

This commit is contained in:
Ahmed Kallala
2026-05-12 22:16:46 +02:00
committed by salijagic
parent ae1c64af05
commit 5713ad7e19
16 changed files with 2486 additions and 825 deletions
+76 -60
View File
@@ -2,123 +2,139 @@
#include "constants.hpp"
#include <math.h>
// # 2 ADDs, 5 MULTs, 1 SQRT
// Flop count: 2 ADDs, 5 MULTs, 1 SQRT
double w(Vector2d e, Vector2d f) {
if (e.dot(f) >= f.norm() * COS_PHI)
return DT;
if (e.dot(f) >= f.norm() * cos_phi)
return dt_neg;
else
return C_TIMES_DT;
return c_neg_times_dt;
}
// # 4 ADDs, 4 MULTs
void add_acceleration_term(Pedestrian *p) {
// Flop count: 2 ADDs, 4 MULTs
Vector2d acceleration_term_dt(const Pedestrian &alpha) {
// # 2 MULTs
Vector2d desired_velocity = p->e * p->desired_v0;
Vector2d desired_velocity = alpha.e * alpha.desired_v0;
Vector2d actual_velocity = p->curr_vel;
Vector2d actual_velocity = alpha.curr_vel;
// # 4 ADDs, 2 MULTs
p->f_i += (desired_velocity - actual_velocity) * DT_TIMES_TAU_ALPHA_INV;
// # 2 ADDs, 2 MULTs
Vector2d f_alpha_0_dt = (desired_velocity - actual_velocity) * dt_times_tau_alpha_inv;
return f_alpha_0_dt;
}
// # (N - 1) * (14 ADDs, 23 MULTs, 1 DIV, 4 SQRTs, 1 EXP)
//
// $\vec{F}_{\alpha\beta}(\vec{e}_{\alpha}, \vec{r}_{\alpha} - \vec{r}_{\beta})$
//
void add_repulsive_effects_from_pedestrians(Pedestrian *pedestrians, Pedestrian *p, int N) {
for (int i = 0; i < N; i++) {
if (pedestrians + i == p)
continue;
// Flop count: 12 ADDs, 23 MULTs, 1 DIV, 4 SQRTs, 1 EXP
Vector2d pedestrian_repulsion_dt(const Pedestrian &alpha, const Pedestrian &beta) {
// # 2 ADDs
// $\vec{r}_{\alpha\beta}$
Vector2d r_ab = p->curr_pos - pedestrians[i].curr_pos;
Vector2d r_ab = alpha.curr_pos - beta.curr_pos;
// # 1 ADD, 2 MULTs, 1 SQRT
// $\Arrowvert \vec{r}_{\alpha \beta} \Arrowvert$
double r_ab_norm = r_ab.norm();
r_ab_norm = r_ab_norm > EPS ? r_ab_norm : EPS; // Avoid division by zero
// $v_\beta \Delta t \vec{e}_\beta$
Vector2d s_b_e = beta.s_b_e;
// # 2 ADDs
// $\vec{r}_{\alpha\beta} - \vec{v}_{\beta}\varDelta_{t}\vec{e}_{\beta}$
Vector2d r_ab2 = r_ab - pedestrians[i].s_b_e_b;
Vector2d r_ab2 = r_ab - s_b_e;
// # 1 ADD, 2 MULTs, 1 SQRT
// $\Arrowvert \vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta \Arrowvert$
double r_ab2_norm = r_ab2.norm();
r_ab2_norm = r_ab2_norm > EPS ? r_ab2_norm : EPS; // Avoid division by zero
// # 1 ADD
// $\Arrowvert \vec{r}_{\alpha \beta} \Arrowvert + \Arrowvert \vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta \Arrowvert$
double r_ab_norm_sum = r_ab_norm + r_ab2_norm;
// # 1 ADD, 1 MULT, 1 SQRT
// # 1 ADD, 1 MULTs, 1 SQRT
//
// $2b = \sqrt{(\Arrowvert \vec{r}_{\alpha \beta} \Arrowvert + \Arrowvert \vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta \Arrowvert)^2 - (v_\beta \Delta t)^2}$
//
double two_b = sqrt(r_ab_norm_sum * r_ab_norm_sum - pedestrians[i].s_b_sq);
double two_b_sq = r_ab_norm_sum * r_ab_norm_sum - beta.s_b_sq;
two_b_sq = two_b_sq > EPS_SQ ? two_b_sq : EPS_SQ; // Avoid sqrt of negative and avoid division by zero
double two_b = sqrt(two_b_sq);
// # 3 MULTs, 1 DIV
// # 5 MULTs, 1 DIV, 1 EXP
//
// $\frac{-V^0_{\alpha\beta}}{\sigma} \frac{\Arrowvert \vec{r}_{\alpha \beta} \Arrowvert + \Arrowvert \vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta \Arrowvert}{2b \Arrowvert \vec{r}_{\alpha \beta} \Arrowvert \Arrowvert \vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta \Arrowvert}$
// $\frac{-V^0_{\alpha\beta}}{2\sigma}\,e^{-b/\sigma}\,\frac{\Arrowvert \vec{r}_{\alpha \beta} \Arrowvert + \Arrowvert \vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta \Arrowvert}{2b\,\Arrowvert \vec{r}_{\alpha \beta} \Arrowvert\,\Arrowvert \vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta \Arrowvert}$
//
double common_factor = NEG_V0_AB_DIV_TWO_SIGMA * r_ab_norm_sum / (two_b * r_ab_norm * r_ab2_norm);
double scalar_mult_common = (r_ab_norm_sum / (two_b * r_ab_norm * r_ab2_norm)) * (NEG_V0_AB_div_TWO_SIGMA * exp(two_b * NEG_TWO_SIGMA_INV));
// # 1 MULT
//
// $\frac{-V^0_{\alpha\beta}}{2\sigma}\,e^{-b/\sigma}\,\frac{\Arrowvert \vec{r}_{\alpha \beta} \Arrowvert + \Arrowvert \vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta \Arrowvert}{2b\,\Arrowvert \vec{r}_{\alpha \beta} \Arrowvert}$
//
double scalar_mult_r_ab = scalar_mult_common * r_ab2_norm;
// # 1 MULT
//
// $\frac{-V^0_{\alpha\beta}}{2\sigma}\,e^{-b/\sigma}\,\frac{\Arrowvert \vec{r}_{\alpha \beta} \Arrowvert + \Arrowvert \vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta \Arrowvert}{2b\,\Arrowvert \vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta \Arrowvert}$
//
double scalar_mult_r_ab2 = scalar_mult_common * r_ab_norm;
// # 2 ADDs, 4 MULTs
// $2\grad_{\vec{r}_{\alpha \beta}}b$
// See: derivations.jpg
Vector2d A = (r_ab * r_ab2_norm + r_ab2 * r_ab_norm) * common_factor;
//
// $\vec{-f}_{\alpha \beta}(\vec{r}_{\alpha \beta}) = \frac{-V^0_{\alpha \beta}}{2\sigma}e^{-b / \sigma} 2\grad_{\vec{r}_{\alpha \beta}}b $
//
//
// $= \frac{-V^0_{\alpha\beta}}{2\sigma}\,e^{-b/\sigma}\,\frac{\Arrowvert \vec{r}_{\alpha \beta} \Arrowvert + \Arrowvert \vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta \Arrowvert}{2b\,\Arrowvert \vec{r}_{\alpha \beta} \Arrowvert}\,\vec{r}_{\alpha \beta} + \frac{-V^0_{\alpha\beta}}{2\sigma}\,e^{-b/\sigma}\,\frac{\Arrowvert \vec{r}_{\alpha \beta} \Arrowvert + \Arrowvert \vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta \Arrowvert}{2b\,\Arrowvert \vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta \Arrowvert}\,(\vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta)$
//
//
//
// $2\grad_{\vec{r}_{\alpha \beta}}b = \frac{(\Arrowvert \vec{r}_{\alpha \beta} \Arrowvert + \Arrowvert \vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta \Arrowvert)(\frac{\vec{r}_{\alpha \beta}}{\Arrowvert \vec{r}_{\alpha \beta} \Arrowvert} + \frac{\vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta}{\Arrowvert \vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta \Arrowvert})}{2b}$
//
//
// $= \frac{\Arrowvert \vec{r}_{\alpha \beta} \Arrowvert + \Arrowvert \vec{r}_{\alpha \beta} - v_\beta Delta t \vec{e}_\beta \Arrowvert}{2b\,\Arrowvert \vec{r}_{\alpha \beta} \Arrowvert}\,\vec{r}_{\alpha \beta} + \frac{\Arrowvert \vec{r}_{\alpha \beta} \Arrowvert + \Arrowvert \vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta \Arrowvert}{2b\,\Arrowvert \vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta \Arrowvert}\,(\vec{r}_{\alpha \beta} - v_\beta \Delta t \vec{e}_\beta)$
//
//
Vector2d f_alpha_beta_neg = r_ab * scalar_mult_r_ab + r_ab2 * scalar_mult_r_ab2;
// # 4 MULTs, 1 EXP
// $-\vec{f}_{\alpha \beta}(\vec{r}_{\alpha \beta})$
// # 2 ADDs, 7 MULTs, 1 SQRT
//
// $= \frac{-V^0_{\alpha \beta}}{\sigma}e^{-b / \sigma} \grad_{\vec{r}_{\alpha \beta}}b$
// $\vec{F}_{\alpha\beta}(\vec{e}_{\alpha}, \vec{r}_{\alpha \beta}).dt = w(\vec{e}_{\alpha}, -\vec{f}_{\alpha\beta}(\vec{r}_{\alpha \beta})).\vec{f}_{\alpha\beta}(\vec{r}_{\alpha \beta}).dt$
//
//
// $= \frac{-V^0_{\alpha \beta}}{2\sigma}e^{-b / \sigma} 2\grad_{\vec{r}_{\alpha \beta}}b$
//
Vector2d neg_f_ped = A * exp(two_b * NEG_ONE_DIV_TWO_SIGMA);
Vector2d f_alpha_beta_dt = f_alpha_beta_neg * w(alpha.e, f_alpha_beta_neg);
// # 4 ADDs, 7 MULTs, 1 SQRT
//
// $\vec{F}_{\alpha\beta}(\vec{e}_{\alpha}, \vec{r}_{\alpha} - \vec{r}_{\beta}) = w(\vec{e}_{\alpha}, -\vec{f}_{\alpha\beta})\vec{f}_{\alpha\beta}(\vec{r}_{\alpha} - \vec{r}_{\beta})$
//
p->f_i -= neg_f_ped * w(p->e, neg_f_ped);
}
return f_alpha_beta_dt;
}
// # board.n_obstacles * (12 ADDs, 18 MULTs, 1 DIV, 2 SQRTs, 1 EXP)
//
// $\vec{F}_{\alpha B}(\vec{e}_{\alpha}, \vec{r}_{\alpha} - \vec{r}_{B})$
//
void add_repulsive_effects_from_borders(Board &board, Pedestrian *p) {
Obstacle *obstacles = board.obstacles;
int n_borders = board.n_obstacles;
for (int i = 0; i < n_borders; i++) {
Obstacle obstacle = obstacles[i];
// Flop count: 10 ADDs, 18 MULTs, 1 DIVs, 2 SQRTs, 1 EXP
Vector2d obstacle_repulsion_dt(const Pedestrian &alpha, const Obstacle &B) {
// # 7 ADDs, 5 MULTs
// $\vec{r}_{\alpha B}$
Vector2d r_aB = p->curr_pos - obstacle.find_nearest_obstacle_point(p->curr_pos);
Vector2d r_aB = alpha.curr_pos - B.find_nearest_obstacle_point(alpha.curr_pos);
// # 1 ADD, 2 MULTs, 1 SQRT
// $\Arrowvert \vec{r}_{\alpha B} \Arrowvert$
double r_aB_norm = r_aB.norm();
r_aB_norm = r_aB_norm > EPS ? r_aB_norm : EPS; // Avoid division by zero
// # 4 MULTs, 1 DIV, 1 EXP
// # 2 MULTs, 1 DIV, 1 EXP
//
// $\frac{-U^0_{\alpha B}}{R} e^{- \Arrowvert \vec{r}_{\alpha B} \Arrowvert / R}$
//
double scalar_mult = (NEG_U0_AB_div_R * exp(r_aB_norm * NEG_R_INV)) / r_aB_norm;
// # 2 MULTs
//
// $-\vec{F}_{\alpha B}(\vec{r}_{\alpha B}) = \frac{-U^0_{\alpha B}}{R} e^{- \Arrowvert \vec{r}_{\alpha B} \Arrowvert / R} \frac{\vec{r}_{\alpha B}}{\Arrowvert \vec{r}_{\alpha B} \Arrowvert}$
//
Vector2d neg_f_obst = r_aB * (NEG_U0_AB_DIV_R * exp(r_aB_norm * NEG_R_INV) / r_aB_norm);
Vector2d f_alpha_B_neg = r_aB * scalar_mult;
// # 4 ADDs, 7 MULTs, 1 SQRT
// # 2 ADDs, 7 MULTs, 1 SQRT
//
// $\vec{F}_{\alpha B}(\vec{e}_{\alpha}, \vec{r}_{\alpha} - \vec{r}_{ B}) = w(\vec{e}_{\alpha}, -\vec{F}_{\alpha B})\vec{F}_{\alpha B}(\vec{r}_{\alpha} - \vec{r}_{ B})$
// $\vec{F}_{\alpha B}(\vec{e}_{\alpha}, \vec{r}_{\alpha B}).dt = w(\vec{e}_{\alpha}, -\vec{F}_{\alpha B}(\vec{r}_{\alpha B})).\vec{F}_{\alpha B}(\vec{r}_{\alpha B}).dt$
//
p->f_i -= neg_f_obst * w(p->e, neg_f_obst);
Vector2d f_alpha_B_dt = f_alpha_B_neg * w(alpha.e, f_alpha_B_neg);
return f_alpha_B_dt;
}
}