updated compute repulsive effects from border

This commit is contained in:
lbaumberger
2026-03-27 10:02:56 +01:00
parent fc76721f06
commit 43fbd27252
+7 -3
View File
@@ -116,13 +116,17 @@ void compute_repulsive_effects_from_borders(Sidewalk &S, Pedestrian *p)
//
// $\vectorarrow{F}_{\alpha B}(\vectorarrow{r}_{\alpha B}) = \frac{U^0_{\alpha B}}{R} e^{- \Arrowvert \vectorarrow{r}_{\alpha B} \Arrowvert / R} \frac{\vectorarrow{r}_{\alpha B}}{\Arrowvert \vectorarrow{r}_{\alpha B} \Arrowvert}$
//
double e = 2.718;
// double e = 2.718;
// we could just use exp
// $\vectorarrow{r}_{\alpha B}$
Vector2d r_ab = p->curr_pos - obstacle;
// $\Arrowvert \vectorarrow{r}_{\alpha B} \Arrowvert$
double r_ab_norm = r_ab.norm();
p->F_i += *w(get_desired_direction(*p), *-1);
if (r_ab_norm < 1e-6)
continue;
// repulsive force vector (Direction * Magnitude) (Edquation 6)
Vector2d f_ab = (r_ab / r_ab_norm) * (U0_AB / R) * exp(-r_ab_norm / R);
p->F_i += f_ab * w(get_desired_direction(*p), f_ab * -1);
}
}