Baseline Flop Count Update, New Float Baseline

This commit is contained in:
[Quy Anh] «Elliot» Nguyen
2026-05-23 20:50:59 +02:00
committed by Ahmed Kallala
parent 40f4421d60
commit 43e54871df
18 changed files with 241860 additions and 68 deletions
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#pragma once
#include <cmath>
#include <new>
//
// $\frac{1}{\tau_{\alpha}}$; $\tau_{\alpha} = 0.5s$
//
const float tau_alpha_inv = 2.0;
// $V^0_{\alpha \beta}$
const float V0_AB = 2.1;
// $\sigma$
const float SIGMA = 0.3;
//
// $\frac{-1}{2\sigma}$
//
const float NEG_TWO_SIGMA_INV = -1.0 / (2 * SIGMA);
//
// $\frac{-V^0_{\alpha\beta}}{2\sigma}$
//
const float NEG_V0_AB_div_TWO_SIGMA = V0_AB * NEG_TWO_SIGMA_INV;
// $U^0_{\alpha B}$
const float U0_AB = 10.0;
// $R$
const float R = 0.2;
//
// $\frac{-1}{R}$
//
const float NEG_R_INV = -1.0 / R;
//
// $\frac{-U^0_{\alpha B}}{R}$
//
const float NEG_U0_AB_div_R = -U0_AB / R;
// $-c$
const float c_neg = -0.5;
// $\varphi$
const float phi = 100.0 / 180.0 * M_PI;
// $cos(\varphi)$
const float cos_phi = cos(phi);
//
// $\frac{1}{cos(\varphi)}$
//
const float cos_phi_inv = 1 / cos(phi);
// $<v^0>$
const float v0_mean = 1.34;
// $\sqrt{\theta}$
const float v0_std_dev = 0.26;
// $\varDelta_{t}$
const float delta_t = 2;
// $\varDelta_{t}^2$
const float delta_t_sq = delta_t * delta_t;
// $dt$
const float dt = 0.02;
// $-dt$
const float dt_neg = -dt;
// $-c \cdot dt$
const float c_neg_times_dt = c_neg * dt;
//
// $\frac{1}{\tau_{\alpha}} \cdot dt$
//
const float dt_times_tau_alpha_inv = dt * tau_alpha_inv;
const float cost_add = 1;
const float cost_mult = 1;
const float cost_div = 1;
// https://acl.inf.ethz.ch/teaching/fastcode/knowledgebase/#:~:text=How%20do%20exp(x)%2C%20sin(x)%2C%20etc.%20count%20in%20the%20flopcount%20of%20an%20algorithm%3F
const float cost_exp = 30;
// -O3 maps each sqrt() call to an instruction
const float cost_sqrt = 1;
// Numerical tolerance used to avoid division by zero and unstable operations
// when distances or norms are extremely small.
const float EPS = 1e-9;
// Squared numerical tolerance
const float EPS_SQ = EPS * EPS;
// Cutoff for pedestrian-pedestrian repulsion
const float CUTOFF = 12.0;
const float CUTOFF_SQ = CUTOFF * CUTOFF;
const float cos_phi_sq = cos_phi * cos_phi;
const size_t CACHE_BLOCK_SIZE = std::hardware_destructive_interference_size;