x86 measurements
This commit is contained in:
committed by
Linus Baumberger
parent
c16a67a1f8
commit
3aa84d6b8f
@@ -1,244 +0,0 @@
|
||||
// # This file performs inlining for run_simulation.
|
||||
// # Changes: Inlined w, acceleration_term_dt, pedestrian_repulsion_dt, and obstacle_repulsion_dt
|
||||
// # Predecessor: variant_baseline.cpp
|
||||
|
||||
#include "../headers/board.hpp"
|
||||
#include "../headers/constants.hpp"
|
||||
#include "../headers/pedestrian.hpp"
|
||||
#include "../headers/vector2d.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <math.h>
|
||||
#include <random>
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
#define SEED 42
|
||||
#define BOARD_WIDTH 10.0
|
||||
#define BOARD_LENGTH 50.0
|
||||
#define WALL_EPS 1e-3
|
||||
#define BOARD_WIDTH_MINUS_WALL_EPS 9.999
|
||||
|
||||
#ifndef RANDOM_SEED
|
||||
#define RANDOM_SEED 0
|
||||
#endif
|
||||
|
||||
#ifndef BENCHMARK
|
||||
#define BENCHMARK 0
|
||||
#endif
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
Pedestrian *init_pedestrians(int n_p) {
|
||||
#if RANDOM_SEED
|
||||
random_device rd;
|
||||
mt19937 gen(rd());
|
||||
#else
|
||||
mt19937 gen(SEED);
|
||||
#endif
|
||||
|
||||
normal_distribution<double> velocity_gen(v0_mean, v0_std_dev);
|
||||
uniform_real_distribution<double> y_gen(0.3, BOARD_WIDTH - 0.3);
|
||||
uniform_real_distribution<double> x_gen_left(2.0, BOARD_LENGTH / 2.0);
|
||||
uniform_real_distribution<double> x_gen_right(BOARD_LENGTH / 2.0, BOARD_LENGTH - 2.0);
|
||||
|
||||
Pedestrian *P = new Pedestrian[n_p];
|
||||
|
||||
int n_p_half = n_p / 2;
|
||||
|
||||
for (int i = 0; i < n_p_half; i++) {
|
||||
double x = x_gen_left(gen);
|
||||
double y = y_gen(gen);
|
||||
|
||||
Vector2d start_pos = Vector2d(x, y);
|
||||
Vector2d destination = Vector2d(BOARD_LENGTH + 30.0, y);
|
||||
|
||||
Vector2d init_e = destination - start_pos;
|
||||
double init_e_norm = init_e.norm();
|
||||
Vector2d init_e_unit = init_e / init_e_norm;
|
||||
|
||||
double desired_v0;
|
||||
do {
|
||||
desired_v0 = velocity_gen(gen);
|
||||
} while (desired_v0 <= 0.1);
|
||||
|
||||
double v_max = 1.3 * desired_v0;
|
||||
|
||||
P[i] = Pedestrian(WHITE, Vector2d(), start_pos, init_e_unit, v_max, desired_v0, destination);
|
||||
}
|
||||
|
||||
for (int i = n_p_half; i < n_p; i++) {
|
||||
double x = x_gen_right(gen);
|
||||
double y = y_gen(gen);
|
||||
|
||||
Vector2d start_pos = Vector2d(x, y);
|
||||
Vector2d destination = Vector2d(-30.0, y);
|
||||
|
||||
Vector2d init_e = destination - start_pos;
|
||||
double init_e_norm = init_e.norm();
|
||||
Vector2d init_e_unit = init_e / init_e_norm;
|
||||
|
||||
double desired_v0;
|
||||
do {
|
||||
desired_v0 = velocity_gen(gen);
|
||||
} while (desired_v0 <= 0.1);
|
||||
|
||||
double v_max = 1.3 * desired_v0;
|
||||
|
||||
P[i] = Pedestrian(BLACK, Vector2d(), start_pos, init_e_unit, v_max, desired_v0, destination);
|
||||
}
|
||||
|
||||
return P;
|
||||
}
|
||||
|
||||
Board init_board_without_obstacles() { return Board(BOARD_LENGTH, BOARD_WIDTH, 0, nullptr); }
|
||||
|
||||
int run_simulation(Pedestrian *pedestrians, Board &board, int n_p, int n_iter, const char *dump_path) {
|
||||
|
||||
#if BENCHMARK
|
||||
(void)dump_path;
|
||||
#endif
|
||||
|
||||
#if !BENCHMARK
|
||||
const int dump_interval = 1;
|
||||
|
||||
vector<tuple<int, int, double, double, double, double, int>> samples;
|
||||
|
||||
if (dump_path) {
|
||||
samples.reserve(static_cast<size_t>(n_iter / dump_interval + 1) * n_p);
|
||||
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
samples.emplace_back(0, i, p.curr_pos.x, p.curr_pos.y, p.e.x, p.e.y, p.color);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
for (int t = 0; t < n_iter; t++) {
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
|
||||
Vector2d desired_velocity = p.e * p.desired_v0;
|
||||
Vector2d actual_velocity = p.curr_vel;
|
||||
Vector2d f_alpha_0_dt = (desired_velocity - actual_velocity) * dt_times_tau_alpha_inv;
|
||||
Vector2d f_alpha_dt = f_alpha_0_dt;
|
||||
|
||||
for (int j = 0; j < n_p; j++) {
|
||||
if (i == j)
|
||||
continue;
|
||||
|
||||
Vector2d r_ab = p.curr_pos - pedestrians[j].curr_pos;
|
||||
double r_ab_norm = r_ab.norm();
|
||||
r_ab_norm = r_ab_norm > EPS ? r_ab_norm : EPS;
|
||||
Vector2d s_b_e = pedestrians[j].s_b_e;
|
||||
Vector2d r_ab2 = r_ab - s_b_e;
|
||||
double r_ab2_norm = r_ab2.norm();
|
||||
r_ab2_norm = r_ab2_norm > EPS ? r_ab2_norm : EPS;
|
||||
double r_ab_norm_sum = r_ab_norm + r_ab2_norm;
|
||||
double two_b_sq = r_ab_norm_sum * r_ab_norm_sum - pedestrians[j].s_b_sq;
|
||||
two_b_sq = two_b_sq > EPS_SQ ? two_b_sq : EPS_SQ;
|
||||
double two_b = sqrt(two_b_sq);
|
||||
double scalar_mult_common = (r_ab_norm_sum / (two_b * r_ab_norm * r_ab2_norm)) * (NEG_V0_AB_div_TWO_SIGMA * exp(two_b * NEG_TWO_SIGMA_INV));
|
||||
double scalar_mult_r_ab = scalar_mult_common * r_ab2_norm;
|
||||
double scalar_mult_r_ab2 = scalar_mult_common * r_ab_norm;
|
||||
Vector2d f_alpha_beta_neg = r_ab * scalar_mult_r_ab + r_ab2 * scalar_mult_r_ab2;
|
||||
double w_val;
|
||||
if (p.e.dot(f_alpha_beta_neg) >= f_alpha_beta_neg.norm() * cos_phi)
|
||||
w_val = dt_neg;
|
||||
else
|
||||
w_val = c_neg_times_dt;
|
||||
Vector2d f_alpha_beta_dt = f_alpha_beta_neg * w_val;
|
||||
|
||||
f_alpha_dt += f_alpha_beta_dt;
|
||||
}
|
||||
|
||||
for (int k = 0; k < board.n_obstacles; k++) {
|
||||
|
||||
Vector2d r_aB = p.curr_pos - board.obstacles[k].find_nearest_obstacle_point(p.curr_pos);
|
||||
double r_aB_norm = r_aB.norm();
|
||||
r_aB_norm = r_aB_norm > EPS ? r_aB_norm : EPS;
|
||||
double scalar_mult = (NEG_U0_AB_div_R * exp(r_aB_norm * NEG_R_INV)) / r_aB_norm;
|
||||
Vector2d f_alpha_B_neg = r_aB * scalar_mult;
|
||||
double w_val;
|
||||
if (p.e.dot(f_alpha_B_neg) >= f_alpha_B_neg.norm() * cos_phi)
|
||||
w_val = dt_neg;
|
||||
else
|
||||
w_val = c_neg_times_dt;
|
||||
|
||||
Vector2d f_alpha_B_dt = f_alpha_B_neg * w_val;
|
||||
|
||||
f_alpha_dt += f_alpha_B_dt;
|
||||
}
|
||||
|
||||
p.w += f_alpha_dt;
|
||||
}
|
||||
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
|
||||
double w_norm = p.w.norm();
|
||||
|
||||
double w_norm2 = w_norm > EPS ? w_norm : EPS;
|
||||
|
||||
double correction_factor = std::min(1.0, p.v_max / w_norm2);
|
||||
|
||||
p.curr_vel = p.w * correction_factor;
|
||||
|
||||
p.curr_pos = p.curr_pos + p.curr_vel * dt;
|
||||
|
||||
if (p.color == WHITE && p.curr_pos.x > (BOARD_LENGTH - 1.5)) {
|
||||
p.curr_pos.x = 1.0;
|
||||
p.destination.y = p.curr_pos.y;
|
||||
p.w = Vector2d(p.desired_v0, 0.0);
|
||||
p.curr_vel = p.w;
|
||||
}
|
||||
if (p.color == BLACK && p.curr_pos.x < 1.5) {
|
||||
p.curr_pos.x = BOARD_LENGTH - 1.0;
|
||||
p.destination.y = p.curr_pos.y;
|
||||
p.w = Vector2d(-p.desired_v0, 0.0);
|
||||
p.curr_vel = p.w;
|
||||
}
|
||||
|
||||
p.curr_pos.y = clamp(p.curr_pos.y, WALL_EPS, BOARD_WIDTH_MINUS_WALL_EPS);
|
||||
|
||||
Vector2d e = p.destination - p.curr_pos;
|
||||
|
||||
double e_norm = e.norm();
|
||||
double e_norm2 = e_norm > EPS ? e_norm : EPS;
|
||||
double e_norm_inv = 1.0 / e_norm2;
|
||||
|
||||
p.e = e * e_norm_inv;
|
||||
|
||||
double velocity_norm_sq = p.curr_vel.dot(p.curr_vel);
|
||||
|
||||
double velocity_norm = std::sqrt(velocity_norm_sq);
|
||||
|
||||
p.s_b_sq = velocity_norm_sq * delta_t_sq;
|
||||
|
||||
p.s_b_e = p.e * (velocity_norm * delta_t);
|
||||
|
||||
#if !BENCHMARK
|
||||
if (dump_path && (t % dump_interval == 0)) {
|
||||
samples.emplace_back(t + 1, i, p.curr_pos.x, p.curr_pos.y, p.e.x, p.e.y, p.color);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if !BENCHMARK
|
||||
if (dump_path) {
|
||||
ofstream out(dump_path);
|
||||
out << "time,id,x,y,p.e.x,p.e.y,color\n";
|
||||
|
||||
for (auto &[t, id, x, y, e_x, e_y, c] : samples) {
|
||||
out << t << ',' << id << ',' << x << ',' << y << ',' << e_x << ',' << e_y << ',' << c << '\n';
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1,243 +0,0 @@
|
||||
// # This file performs inlining for run_simulation.
|
||||
// # Changes: Inlined norm() and dot()
|
||||
// # Predecessor: variant_inlining_1.cpp
|
||||
|
||||
#include "../headers/board.hpp"
|
||||
#include "../headers/constants.hpp"
|
||||
#include "../headers/pedestrian.hpp"
|
||||
#include "../headers/vector2d.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <math.h>
|
||||
#include <random>
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
#define SEED 42
|
||||
#define BOARD_WIDTH 10.0
|
||||
#define BOARD_LENGTH 50.0
|
||||
#define WALL_EPS 1e-3
|
||||
#define BOARD_WIDTH_MINUS_WALL_EPS 9.999
|
||||
|
||||
#ifndef RANDOM_SEED
|
||||
#define RANDOM_SEED 0
|
||||
#endif
|
||||
|
||||
#ifndef BENCHMARK
|
||||
#define BENCHMARK 0
|
||||
#endif
|
||||
|
||||
using namespace std;
|
||||
|
||||
Pedestrian *init_pedestrians(int n_p) {
|
||||
#if RANDOM_SEED
|
||||
random_device rd;
|
||||
mt19937 gen(rd());
|
||||
#else
|
||||
mt19937 gen(SEED);
|
||||
#endif
|
||||
|
||||
normal_distribution<double> velocity_gen(v0_mean, v0_std_dev);
|
||||
uniform_real_distribution<double> y_gen(0.3, BOARD_WIDTH - 0.3);
|
||||
uniform_real_distribution<double> x_gen_left(2.0, BOARD_LENGTH / 2.0);
|
||||
uniform_real_distribution<double> x_gen_right(BOARD_LENGTH / 2.0, BOARD_LENGTH - 2.0);
|
||||
|
||||
Pedestrian *P = new Pedestrian[n_p];
|
||||
|
||||
int n_p_half = n_p / 2;
|
||||
|
||||
for (int i = 0; i < n_p_half; i++) {
|
||||
double x = x_gen_left(gen);
|
||||
double y = y_gen(gen);
|
||||
|
||||
Vector2d start_pos = Vector2d(x, y);
|
||||
Vector2d destination = Vector2d(BOARD_LENGTH + 30.0, y);
|
||||
|
||||
Vector2d init_e = destination - start_pos;
|
||||
double init_e_norm = sqrt(init_e.x * init_e.x + init_e.y * init_e.y);
|
||||
Vector2d init_e_unit = init_e / init_e_norm;
|
||||
|
||||
double desired_v0;
|
||||
do {
|
||||
desired_v0 = velocity_gen(gen);
|
||||
} while (desired_v0 <= 0.1);
|
||||
|
||||
double v_max = 1.3 * desired_v0;
|
||||
|
||||
P[i] = Pedestrian(WHITE, Vector2d(), start_pos, init_e_unit, v_max, desired_v0, destination);
|
||||
}
|
||||
|
||||
for (int i = n_p_half; i < n_p; i++) {
|
||||
double x = x_gen_right(gen);
|
||||
double y = y_gen(gen);
|
||||
|
||||
Vector2d start_pos = Vector2d(x, y);
|
||||
Vector2d destination = Vector2d(-30.0, y);
|
||||
|
||||
Vector2d init_e = destination - start_pos;
|
||||
double init_e_norm = sqrt(init_e.x * init_e.x + init_e.y * init_e.y);
|
||||
Vector2d init_e_unit = init_e / init_e_norm;
|
||||
|
||||
double desired_v0;
|
||||
do {
|
||||
desired_v0 = velocity_gen(gen);
|
||||
} while (desired_v0 <= 0.1);
|
||||
|
||||
double v_max = 1.3 * desired_v0;
|
||||
|
||||
P[i] = Pedestrian(BLACK, Vector2d(), start_pos, init_e_unit, v_max, desired_v0, destination);
|
||||
}
|
||||
|
||||
return P;
|
||||
}
|
||||
|
||||
Board init_board_without_obstacles() { return Board(BOARD_LENGTH, BOARD_WIDTH, 0, nullptr); }
|
||||
|
||||
int run_simulation(Pedestrian *pedestrians, Board &board, int n_p, int n_iter, const char *dump_path) {
|
||||
|
||||
#if BENCHMARK
|
||||
(void)dump_path;
|
||||
#endif
|
||||
|
||||
#if !BENCHMARK
|
||||
const int dump_interval = 1;
|
||||
|
||||
vector<tuple<int, int, double, double, double, double, int>> samples;
|
||||
|
||||
if (dump_path) {
|
||||
samples.reserve(static_cast<size_t>(n_iter / dump_interval + 1) * n_p);
|
||||
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
samples.emplace_back(0, i, p.curr_pos.x, p.curr_pos.y, p.e.x, p.e.y, p.color);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
for (int t = 0; t < n_iter; t++) {
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
|
||||
Vector2d desired_velocity = p.e * p.desired_v0;
|
||||
Vector2d actual_velocity = p.curr_vel;
|
||||
Vector2d f_alpha_0_dt = (desired_velocity - actual_velocity) * dt_times_tau_alpha_inv;
|
||||
Vector2d f_alpha_dt = f_alpha_0_dt;
|
||||
|
||||
for (int j = 0; j < n_p; j++) {
|
||||
if (i == j)
|
||||
continue;
|
||||
|
||||
Vector2d r_ab = p.curr_pos - pedestrians[j].curr_pos;
|
||||
double r_ab_norm = sqrt(r_ab.x * r_ab.x + r_ab.y * r_ab.y);
|
||||
r_ab_norm = r_ab_norm > EPS ? r_ab_norm : EPS;
|
||||
Vector2d s_b_e = pedestrians[j].s_b_e;
|
||||
Vector2d r_ab2 = r_ab - s_b_e;
|
||||
double r_ab2_norm = sqrt(r_ab2.x * r_ab2.x + r_ab2.y * r_ab2.y);
|
||||
r_ab2_norm = r_ab2_norm > EPS ? r_ab2_norm : EPS;
|
||||
double r_ab_norm_sum = r_ab_norm + r_ab2_norm;
|
||||
double two_b_sq = r_ab_norm_sum * r_ab_norm_sum - pedestrians[j].s_b_sq;
|
||||
two_b_sq = two_b_sq > EPS_SQ ? two_b_sq : EPS_SQ;
|
||||
double two_b = sqrt(two_b_sq);
|
||||
double scalar_mult_common = (r_ab_norm_sum / (two_b * r_ab_norm * r_ab2_norm)) * (NEG_V0_AB_div_TWO_SIGMA * exp(two_b * NEG_TWO_SIGMA_INV));
|
||||
double scalar_mult_r_ab = scalar_mult_common * r_ab2_norm;
|
||||
double scalar_mult_r_ab2 = scalar_mult_common * r_ab_norm;
|
||||
Vector2d f_alpha_beta_neg = r_ab * scalar_mult_r_ab + r_ab2 * scalar_mult_r_ab2;
|
||||
double w_val;
|
||||
if ((p.e.x * f_alpha_beta_neg.x + p.e.y * f_alpha_beta_neg.y) >= sqrt(f_alpha_beta_neg.x * f_alpha_beta_neg.x + f_alpha_beta_neg.y * f_alpha_beta_neg.y) * cos_phi)
|
||||
w_val = dt_neg;
|
||||
else
|
||||
w_val = c_neg_times_dt;
|
||||
Vector2d f_alpha_beta_dt = f_alpha_beta_neg * w_val;
|
||||
|
||||
f_alpha_dt += f_alpha_beta_dt;
|
||||
}
|
||||
|
||||
for (int k = 0; k < board.n_obstacles; k++) {
|
||||
|
||||
Vector2d r_aB = p.curr_pos - board.obstacles[k].find_nearest_obstacle_point(p.curr_pos);
|
||||
double r_aB_norm = sqrt(r_aB.x * r_aB.x + r_aB.y * r_aB.y);
|
||||
r_aB_norm = r_aB_norm > EPS ? r_aB_norm : EPS;
|
||||
double scalar_mult = (NEG_U0_AB_div_R * exp(r_aB_norm * NEG_R_INV)) / r_aB_norm;
|
||||
Vector2d f_alpha_B_neg = r_aB * scalar_mult;
|
||||
double w_val;
|
||||
if ((p.e.x * f_alpha_B_neg.x + p.e.y * f_alpha_B_neg.y) >= sqrt(f_alpha_B_neg.x * f_alpha_B_neg.x + f_alpha_B_neg.y * f_alpha_B_neg.y) * cos_phi)
|
||||
w_val = dt_neg;
|
||||
else
|
||||
w_val = c_neg_times_dt;
|
||||
|
||||
Vector2d f_alpha_B_dt = f_alpha_B_neg * w_val;
|
||||
|
||||
f_alpha_dt += f_alpha_B_dt;
|
||||
}
|
||||
|
||||
p.w += f_alpha_dt;
|
||||
}
|
||||
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
|
||||
double w_norm = sqrt(p.w.x * p.w.x + p.w.y * p.w.y);
|
||||
|
||||
double w_norm2 = w_norm > EPS ? w_norm : EPS;
|
||||
|
||||
double correction_factor = min(1.0, p.v_max / w_norm2);
|
||||
|
||||
p.curr_vel = p.w * correction_factor;
|
||||
|
||||
p.curr_pos = p.curr_pos + p.curr_vel * dt;
|
||||
|
||||
if (p.color == WHITE && p.curr_pos.x > (BOARD_LENGTH - 1.5)) {
|
||||
p.curr_pos.x = 1.0;
|
||||
p.destination.y = p.curr_pos.y;
|
||||
p.w = Vector2d(p.desired_v0, 0.0);
|
||||
p.curr_vel = p.w;
|
||||
}
|
||||
if (p.color == BLACK && p.curr_pos.x < 1.5) {
|
||||
p.curr_pos.x = BOARD_LENGTH - 1.0;
|
||||
p.destination.y = p.curr_pos.y;
|
||||
p.w = Vector2d(-p.desired_v0, 0.0);
|
||||
p.curr_vel = p.w;
|
||||
}
|
||||
|
||||
p.curr_pos.y = clamp(p.curr_pos.y, WALL_EPS, BOARD_WIDTH_MINUS_WALL_EPS);
|
||||
|
||||
Vector2d e = p.destination - p.curr_pos;
|
||||
|
||||
double e_norm = sqrt(e.x * e.x + e.y * e.y);
|
||||
double e_norm2 = e_norm > EPS ? e_norm : EPS;
|
||||
double e_norm_inv = 1.0 / e_norm2;
|
||||
|
||||
p.e = e * e_norm_inv;
|
||||
|
||||
double velocity_norm_sq = p.curr_vel.x * p.curr_vel.x + p.curr_vel.y * p.curr_vel.y;
|
||||
|
||||
double velocity_norm = sqrt(velocity_norm_sq);
|
||||
|
||||
p.s_b_sq = velocity_norm_sq * delta_t_sq;
|
||||
|
||||
p.s_b_e = p.e * (velocity_norm * delta_t);
|
||||
|
||||
#if !BENCHMARK
|
||||
if (dump_path && (t % dump_interval == 0)) {
|
||||
samples.emplace_back(t + 1, i, p.curr_pos.x, p.curr_pos.y, p.e.x, p.e.y, p.color);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if !BENCHMARK
|
||||
if (dump_path) {
|
||||
ofstream out(dump_path);
|
||||
out << "time,id,x,y,p.e.x,p.e.y,color\n";
|
||||
|
||||
for (auto &[t, id, x, y, e_x, e_y, c] : samples) {
|
||||
out << t << ',' << id << ',' << x << ',' << y << ',' << e_x << ',' << e_y << ',' << c << '\n';
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1,255 +0,0 @@
|
||||
// # This file performs in-lining for run_simulation.
|
||||
// # Changes: Inlined find_nearest_obstacle_point()
|
||||
// # Predecessor: variant_inlining_2.cpp
|
||||
|
||||
#include "../headers/board.hpp"
|
||||
#include "../headers/constants.hpp"
|
||||
#include "../headers/pedestrian.hpp"
|
||||
#include "../headers/vector2d.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <math.h>
|
||||
#include <random>
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
#define SEED 42
|
||||
#define BOARD_WIDTH 10.0
|
||||
#define BOARD_LENGTH 50.0
|
||||
#define WALL_EPS 1e-3
|
||||
#define BOARD_WIDTH_MINUS_WALL_EPS 9.999
|
||||
|
||||
#ifndef RANDOM_SEED
|
||||
#define RANDOM_SEED 0
|
||||
#endif
|
||||
|
||||
#ifndef BENCHMARK
|
||||
#define BENCHMARK 0
|
||||
#endif
|
||||
|
||||
using namespace std;
|
||||
|
||||
Pedestrian *init_pedestrians(int n_p) {
|
||||
#if RANDOM_SEED
|
||||
random_device rd;
|
||||
mt19937 gen(rd());
|
||||
#else
|
||||
mt19937 gen(SEED);
|
||||
#endif
|
||||
|
||||
normal_distribution<double> velocity_gen(v0_mean, v0_std_dev);
|
||||
uniform_real_distribution<double> y_gen(0.3, BOARD_WIDTH - 0.3);
|
||||
uniform_real_distribution<double> x_gen_left(2.0, BOARD_LENGTH / 2.0);
|
||||
uniform_real_distribution<double> x_gen_right(BOARD_LENGTH / 2.0, BOARD_LENGTH - 2.0);
|
||||
|
||||
Pedestrian *P = new Pedestrian[n_p];
|
||||
|
||||
int n_p_half = n_p / 2;
|
||||
|
||||
for (int i = 0; i < n_p_half; i++) {
|
||||
double x = x_gen_left(gen);
|
||||
double y = y_gen(gen);
|
||||
|
||||
Vector2d start_pos = Vector2d(x, y);
|
||||
Vector2d destination = Vector2d(BOARD_LENGTH + 30.0, y);
|
||||
|
||||
Vector2d init_e = destination - start_pos;
|
||||
double init_e_norm = sqrt(init_e.x * init_e.x + init_e.y * init_e.y);
|
||||
Vector2d init_e_unit = init_e / init_e_norm;
|
||||
|
||||
double desired_v0;
|
||||
do {
|
||||
desired_v0 = velocity_gen(gen);
|
||||
} while (desired_v0 <= 0.1);
|
||||
|
||||
double v_max = 1.3 * desired_v0;
|
||||
|
||||
P[i] = Pedestrian(WHITE, Vector2d(), start_pos, init_e_unit, v_max, desired_v0, destination);
|
||||
}
|
||||
|
||||
for (int i = n_p_half; i < n_p; i++) {
|
||||
double x = x_gen_right(gen);
|
||||
double y = y_gen(gen);
|
||||
|
||||
Vector2d start_pos = Vector2d(x, y);
|
||||
Vector2d destination = Vector2d(-30.0, y);
|
||||
|
||||
Vector2d init_e = destination - start_pos;
|
||||
double init_e_norm = sqrt(init_e.x * init_e.x + init_e.y * init_e.y);
|
||||
Vector2d init_e_unit = init_e / init_e_norm;
|
||||
|
||||
double desired_v0;
|
||||
do {
|
||||
desired_v0 = velocity_gen(gen);
|
||||
} while (desired_v0 <= 0.1);
|
||||
|
||||
double v_max = 1.3 * desired_v0;
|
||||
|
||||
P[i] = Pedestrian(BLACK, Vector2d(), start_pos, init_e_unit, v_max, desired_v0, destination);
|
||||
}
|
||||
|
||||
return P;
|
||||
}
|
||||
|
||||
Board init_board_without_obstacles() { return Board(BOARD_LENGTH, BOARD_WIDTH, 0, nullptr); }
|
||||
|
||||
int run_simulation(Pedestrian *pedestrians, Board &board, int n_p, int n_iter, const char *dump_path) {
|
||||
|
||||
#if BENCHMARK
|
||||
(void)dump_path;
|
||||
#endif
|
||||
|
||||
#if !BENCHMARK
|
||||
const int dump_interval = 1;
|
||||
|
||||
vector<tuple<int, int, double, double, double, double, int>> samples;
|
||||
|
||||
if (dump_path) {
|
||||
samples.reserve(static_cast<size_t>(n_iter / dump_interval + 1) * n_p);
|
||||
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
samples.emplace_back(0, i, p.curr_pos.x, p.curr_pos.y, p.e.x, p.e.y, p.color);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
for (int t = 0; t < n_iter; t++) {
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
|
||||
Vector2d desired_velocity = p.e * p.desired_v0;
|
||||
Vector2d actual_velocity = p.curr_vel;
|
||||
Vector2d f_alpha_0_dt = (desired_velocity - actual_velocity) * dt_times_tau_alpha_inv;
|
||||
Vector2d f_alpha_dt = f_alpha_0_dt;
|
||||
|
||||
for (int j = 0; j < n_p; j++) {
|
||||
if (i == j)
|
||||
continue;
|
||||
|
||||
Vector2d r_ab = p.curr_pos - pedestrians[j].curr_pos;
|
||||
|
||||
double r_ab_norm = sqrt(r_ab.x * r_ab.x + r_ab.y * r_ab.y);
|
||||
r_ab_norm = r_ab_norm > EPS ? r_ab_norm : EPS;
|
||||
Vector2d s_b_e = pedestrians[j].s_b_e;
|
||||
Vector2d r_ab2 = r_ab - s_b_e;
|
||||
double r_ab2_norm = sqrt(r_ab2.x * r_ab2.x + r_ab2.y * r_ab2.y);
|
||||
r_ab2_norm = r_ab2_norm > EPS ? r_ab2_norm : EPS;
|
||||
double r_ab_norm_sum = r_ab_norm + r_ab2_norm;
|
||||
double two_b_sq = r_ab_norm_sum * r_ab_norm_sum - pedestrians[j].s_b_sq;
|
||||
two_b_sq = two_b_sq > EPS_SQ ? two_b_sq : EPS_SQ;
|
||||
double two_b = sqrt(two_b_sq);
|
||||
double scalar_mult_common = (r_ab_norm_sum / (two_b * r_ab_norm * r_ab2_norm)) * (NEG_V0_AB_div_TWO_SIGMA * exp(two_b * NEG_TWO_SIGMA_INV));
|
||||
double scalar_mult_r_ab = scalar_mult_common * r_ab2_norm;
|
||||
double scalar_mult_r_ab2 = scalar_mult_common * r_ab_norm;
|
||||
Vector2d f_alpha_beta_neg = r_ab * scalar_mult_r_ab + r_ab2 * scalar_mult_r_ab2;
|
||||
double w_val;
|
||||
if ((p.e.x * f_alpha_beta_neg.x + p.e.y * f_alpha_beta_neg.y) >= sqrt(f_alpha_beta_neg.x * f_alpha_beta_neg.x + f_alpha_beta_neg.y * f_alpha_beta_neg.y) * cos_phi)
|
||||
w_val = dt_neg;
|
||||
else
|
||||
w_val = c_neg_times_dt;
|
||||
Vector2d f_alpha_beta_dt = f_alpha_beta_neg * w_val;
|
||||
|
||||
f_alpha_dt += f_alpha_beta_dt;
|
||||
}
|
||||
|
||||
for (int k = 0; k < board.n_obstacles; k++) {
|
||||
|
||||
Vector2d v1 = p.curr_pos - board.obstacles[k].start;
|
||||
Vector2d v2 = board.obstacles[k].obstacle_v;
|
||||
|
||||
double projection = (v1.x * v2.x + v1.y * v2.y) * board.obstacles[k].length_sq_inv;
|
||||
|
||||
if (projection < 0.0)
|
||||
projection = 0.0;
|
||||
else if (projection > 1.0)
|
||||
projection = 1.0;
|
||||
|
||||
Vector2d r_aB = p.curr_pos - (board.obstacles[k].start + board.obstacles[k].obstacle_v * projection);
|
||||
|
||||
double r_aB_norm = sqrt(r_aB.x * r_aB.x + r_aB.y * r_aB.y);
|
||||
r_aB_norm = r_aB_norm > EPS ? r_aB_norm : EPS;
|
||||
double scalar_mult = (NEG_U0_AB_div_R * exp(r_aB_norm * NEG_R_INV)) / r_aB_norm;
|
||||
Vector2d f_alpha_B_neg = r_aB * scalar_mult;
|
||||
double w_val;
|
||||
if ((p.e.x * f_alpha_B_neg.x + p.e.y * f_alpha_B_neg.y) >= sqrt(f_alpha_B_neg.x * f_alpha_B_neg.x + f_alpha_B_neg.y * f_alpha_B_neg.y) * cos_phi)
|
||||
w_val = dt_neg;
|
||||
else
|
||||
w_val = c_neg_times_dt;
|
||||
|
||||
Vector2d f_alpha_B_dt = f_alpha_B_neg * w_val;
|
||||
|
||||
f_alpha_dt += f_alpha_B_dt;
|
||||
}
|
||||
|
||||
p.w += f_alpha_dt;
|
||||
}
|
||||
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
|
||||
double w_norm = sqrt(p.w.x * p.w.x + p.w.y * p.w.y);
|
||||
|
||||
double w_norm2 = w_norm > EPS ? w_norm : EPS;
|
||||
|
||||
double correction_factor = min(1.0, p.v_max / w_norm2);
|
||||
|
||||
p.curr_vel = p.w * correction_factor;
|
||||
|
||||
p.curr_pos = p.curr_pos + p.curr_vel * dt;
|
||||
|
||||
if (p.color == WHITE && p.curr_pos.x > (BOARD_LENGTH - 1.5)) {
|
||||
p.curr_pos.x = 1.0;
|
||||
p.destination.y = p.curr_pos.y;
|
||||
p.w = Vector2d(p.desired_v0, 0.0);
|
||||
p.curr_vel = p.w;
|
||||
}
|
||||
if (p.color == BLACK && p.curr_pos.x < 1.5) {
|
||||
p.curr_pos.x = BOARD_LENGTH - 1.0;
|
||||
p.destination.y = p.curr_pos.y;
|
||||
p.w = Vector2d(-p.desired_v0, 0.0);
|
||||
p.curr_vel = p.w;
|
||||
}
|
||||
|
||||
p.curr_pos.y = clamp(p.curr_pos.y, WALL_EPS, BOARD_WIDTH_MINUS_WALL_EPS);
|
||||
|
||||
Vector2d e = p.destination - p.curr_pos;
|
||||
|
||||
double e_norm = sqrt(e.x * e.x + e.y * e.y);
|
||||
double e_norm2 = e_norm > EPS ? e_norm : EPS;
|
||||
double e_norm_inv = 1.0 / e_norm2;
|
||||
|
||||
p.e = e * e_norm_inv;
|
||||
|
||||
double velocity_norm_sq = p.curr_vel.x * p.curr_vel.x + p.curr_vel.y * p.curr_vel.y;
|
||||
|
||||
double velocity_norm = sqrt(velocity_norm_sq);
|
||||
|
||||
p.s_b_sq = velocity_norm_sq * delta_t_sq;
|
||||
|
||||
p.s_b_e = p.e * (velocity_norm * delta_t);
|
||||
|
||||
#if !BENCHMARK
|
||||
if (dump_path && (t % dump_interval == 0)) {
|
||||
samples.emplace_back(t + 1, i, p.curr_pos.x, p.curr_pos.y, p.e.x, p.e.y, p.color);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if !BENCHMARK
|
||||
if (dump_path) {
|
||||
ofstream out(dump_path);
|
||||
out << "time,id,x,y,p.e.x,p.e.y,color\n";
|
||||
|
||||
for (auto &[t, id, x, y, e_x, e_y, c] : samples) {
|
||||
out << t << ',' << id << ',' << x << ',' << y << ',' << e_x << ',' << e_y << ',' << c << '\n';
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1,282 +0,0 @@
|
||||
// # This file performs in-lining for run_simulation.
|
||||
// # Changes: Replace as many Vector2d declarations with doubles as possible
|
||||
// # Predecessor: variant_inlining_3.cpp
|
||||
|
||||
#include "../headers/board.hpp"
|
||||
#include "../headers/constants.hpp"
|
||||
#include "../headers/pedestrian.hpp"
|
||||
#include "../headers/vector2d.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <math.h>
|
||||
#include <random>
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
#define SEED 42
|
||||
#define BOARD_WIDTH 10.0
|
||||
#define BOARD_LENGTH 50.0
|
||||
#define WALL_EPS 1e-3
|
||||
#define BOARD_WIDTH_MINUS_WALL_EPS 9.999
|
||||
|
||||
#ifndef RANDOM_SEED
|
||||
#define RANDOM_SEED 0
|
||||
#endif
|
||||
|
||||
#ifndef BENCHMARK
|
||||
#define BENCHMARK 0
|
||||
#endif
|
||||
|
||||
using namespace std;
|
||||
|
||||
Pedestrian *init_pedestrians(int n_p) {
|
||||
#if RANDOM_SEED
|
||||
random_device rd;
|
||||
mt19937 gen(rd());
|
||||
#else
|
||||
mt19937 gen(SEED);
|
||||
#endif
|
||||
|
||||
normal_distribution<double> velocity_gen(v0_mean, v0_std_dev);
|
||||
uniform_real_distribution<double> y_gen(0.3, BOARD_WIDTH - 0.3);
|
||||
uniform_real_distribution<double> x_gen_left(2.0, BOARD_LENGTH / 2.0);
|
||||
uniform_real_distribution<double> x_gen_right(BOARD_LENGTH / 2.0, BOARD_LENGTH - 2.0);
|
||||
|
||||
Pedestrian *P = new Pedestrian[n_p];
|
||||
|
||||
int n_p_half = n_p / 2;
|
||||
|
||||
for (int i = 0; i < n_p_half; i++) {
|
||||
double x = x_gen_left(gen);
|
||||
double y = y_gen(gen);
|
||||
|
||||
Vector2d start_pos = Vector2d(x, y);
|
||||
Vector2d destination = Vector2d(BOARD_LENGTH + 30.0, y);
|
||||
|
||||
Vector2d init_e = destination - start_pos;
|
||||
double init_e_norm = sqrt(init_e.x * init_e.x + init_e.y * init_e.y);
|
||||
Vector2d init_e_unit = init_e / init_e_norm;
|
||||
|
||||
double desired_v0;
|
||||
do {
|
||||
desired_v0 = velocity_gen(gen);
|
||||
} while (desired_v0 <= 0.1);
|
||||
|
||||
double v_max = 1.3 * desired_v0;
|
||||
|
||||
P[i] = Pedestrian(WHITE, Vector2d(), start_pos, init_e_unit, v_max, desired_v0, destination);
|
||||
}
|
||||
|
||||
for (int i = n_p_half; i < n_p; i++) {
|
||||
double x = x_gen_right(gen);
|
||||
double y = y_gen(gen);
|
||||
|
||||
Vector2d start_pos = Vector2d(x, y);
|
||||
Vector2d destination = Vector2d(-30.0, y);
|
||||
|
||||
Vector2d init_e = destination - start_pos;
|
||||
double init_e_norm = sqrt(init_e.x * init_e.x + init_e.y * init_e.y);
|
||||
Vector2d init_e_unit = init_e / init_e_norm;
|
||||
|
||||
double desired_v0;
|
||||
do {
|
||||
desired_v0 = velocity_gen(gen);
|
||||
} while (desired_v0 <= 0.1);
|
||||
|
||||
double v_max = 1.3 * desired_v0;
|
||||
|
||||
P[i] = Pedestrian(BLACK, Vector2d(), start_pos, init_e_unit, v_max, desired_v0, destination);
|
||||
}
|
||||
|
||||
return P;
|
||||
}
|
||||
|
||||
Board init_board_without_obstacles() { return Board(BOARD_LENGTH, BOARD_WIDTH, 0, nullptr); }
|
||||
|
||||
int run_simulation(Pedestrian *pedestrians, Board &board, int n_p, int n_iter, const char *dump_path) {
|
||||
|
||||
#if BENCHMARK
|
||||
(void)dump_path;
|
||||
#endif
|
||||
|
||||
#if !BENCHMARK
|
||||
const int dump_interval = 1;
|
||||
|
||||
vector<tuple<int, int, double, double, double, double, int>> samples;
|
||||
|
||||
if (dump_path) {
|
||||
samples.reserve(static_cast<size_t>(n_iter / dump_interval + 1) * n_p);
|
||||
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
samples.emplace_back(0, i, p.curr_pos.x, p.curr_pos.y, p.e.x, p.e.y, p.color);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
for (int t = 0; t < n_iter; t++) {
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
|
||||
double desired_velocity_x = p.e.x * p.desired_v0;
|
||||
double desired_velocity_y = p.e.y * p.desired_v0;
|
||||
|
||||
double f_alpha_dt_x = (desired_velocity_x - p.curr_vel.x) * dt_times_tau_alpha_inv;
|
||||
double f_alpha_dt_y = (desired_velocity_y - p.curr_vel.y) * dt_times_tau_alpha_inv;
|
||||
|
||||
for (int j = 0; j < n_p; j++) {
|
||||
if (i == j)
|
||||
continue;
|
||||
|
||||
double r_ab_x = p.curr_pos.x - pedestrians[j].curr_pos.x;
|
||||
double r_ab_y = p.curr_pos.y - pedestrians[j].curr_pos.y;
|
||||
|
||||
double r_ab_norm = sqrt(r_ab_x * r_ab_x + r_ab_y * r_ab_y);
|
||||
r_ab_norm = r_ab_norm > EPS ? r_ab_norm : EPS;
|
||||
|
||||
double r_ab2_x = r_ab_x - pedestrians[j].s_b_e.x;
|
||||
double r_ab2_y = r_ab_y - pedestrians[j].s_b_e.y;
|
||||
|
||||
double r_ab2_norm = sqrt(r_ab2_x * r_ab2_x + r_ab2_y * r_ab2_y);
|
||||
r_ab2_norm = r_ab2_norm > EPS ? r_ab2_norm : EPS;
|
||||
double r_ab_norm_sum = r_ab_norm + r_ab2_norm;
|
||||
double two_b_sq = r_ab_norm_sum * r_ab_norm_sum - pedestrians[j].s_b_sq;
|
||||
two_b_sq = two_b_sq > EPS_SQ ? two_b_sq : EPS_SQ;
|
||||
double two_b = sqrt(two_b_sq);
|
||||
double scalar_mult_common = (r_ab_norm_sum / (two_b * r_ab_norm * r_ab2_norm)) * (NEG_V0_AB_div_TWO_SIGMA * exp(two_b * NEG_TWO_SIGMA_INV));
|
||||
double scalar_mult_r_ab = scalar_mult_common * r_ab2_norm;
|
||||
double scalar_mult_r_ab2 = scalar_mult_common * r_ab_norm;
|
||||
|
||||
double f_alpha_beta_neg_x = r_ab_x * scalar_mult_r_ab + r_ab2_x * scalar_mult_r_ab2;
|
||||
double f_alpha_beta_neg_y = r_ab_y * scalar_mult_r_ab + r_ab2_y * scalar_mult_r_ab2;
|
||||
|
||||
// TODO: Get rid of sqrt
|
||||
double w_val;
|
||||
double a = p.e.x * f_alpha_beta_neg_x + p.e.y * f_alpha_beta_neg_y;
|
||||
double b = sqrt(f_alpha_beta_neg_x * f_alpha_beta_neg_x + f_alpha_beta_neg_y * f_alpha_beta_neg_y) * cos_phi;
|
||||
|
||||
// TODO: Get rid of branching without impacting performance
|
||||
if (a >= b)
|
||||
w_val = dt_neg;
|
||||
else
|
||||
w_val = c_neg_times_dt;
|
||||
|
||||
f_alpha_dt_x = f_alpha_dt_x + f_alpha_beta_neg_x * w_val;
|
||||
f_alpha_dt_y = f_alpha_dt_y + f_alpha_beta_neg_y * w_val;
|
||||
}
|
||||
|
||||
for (int k = 0; k < board.n_obstacles; k++) {
|
||||
|
||||
double v1_x = p.curr_pos.x - board.obstacles[k].start.x;
|
||||
double v1_y = p.curr_pos.y - board.obstacles[k].start.y;
|
||||
|
||||
double projection = (v1_x * board.obstacles[k].obstacle_v.x + v1_y * board.obstacles[k].obstacle_v.y) * board.obstacles[k].length_sq_inv;
|
||||
|
||||
// TODO: Get rid of branching without impacting performance
|
||||
if (projection < 0.0)
|
||||
projection = 0.0;
|
||||
else if (projection > 1.0)
|
||||
projection = 1.0;
|
||||
|
||||
double r_aB_x = p.curr_pos.x - (board.obstacles[k].start.x + board.obstacles[k].obstacle_v.x * projection);
|
||||
double r_aB_y = p.curr_pos.y - (board.obstacles[k].start.y + board.obstacles[k].obstacle_v.y * projection);
|
||||
|
||||
double r_aB_norm = sqrt(r_aB_x * r_aB_x + r_aB_y * r_aB_y);
|
||||
r_aB_norm = r_aB_norm > EPS ? r_aB_norm : EPS;
|
||||
double scalar_mult = (NEG_U0_AB_div_R * exp(r_aB_norm * NEG_R_INV)) / r_aB_norm;
|
||||
double f_alpha_B_neg_x = r_aB_x * scalar_mult;
|
||||
double f_alpha_B_neg_y = r_aB_y * scalar_mult;
|
||||
|
||||
// TODO: Get rid of sqrt
|
||||
// TODO: Get rid of branching without impacting performance
|
||||
double w_val;
|
||||
if ((p.e.x * f_alpha_B_neg_x + p.e.y * f_alpha_B_neg_y) >= sqrt(f_alpha_B_neg_x * f_alpha_B_neg_x + f_alpha_B_neg_y * f_alpha_B_neg_y) * cos_phi)
|
||||
w_val = dt_neg;
|
||||
else
|
||||
w_val = c_neg_times_dt;
|
||||
|
||||
double f_alpha_B_dt_x = f_alpha_B_neg_x * w_val;
|
||||
double f_alpha_B_dt_y = f_alpha_B_neg_y * w_val;
|
||||
|
||||
f_alpha_dt_x += f_alpha_B_dt_x;
|
||||
f_alpha_dt_y += f_alpha_B_dt_y;
|
||||
}
|
||||
|
||||
p.w.x += f_alpha_dt_x;
|
||||
p.w.y += f_alpha_dt_y;
|
||||
}
|
||||
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
|
||||
double w_norm = sqrt(p.w.x * p.w.x + p.w.y * p.w.y);
|
||||
|
||||
double w_norm2 = w_norm > EPS ? w_norm : EPS;
|
||||
|
||||
double correction_factor = min(1.0, p.v_max / w_norm2);
|
||||
|
||||
p.curr_vel = p.w * correction_factor;
|
||||
|
||||
p.curr_pos = p.curr_pos + p.curr_vel * dt;
|
||||
|
||||
if (p.color == WHITE && p.curr_pos.x > (BOARD_LENGTH - 1.5)) {
|
||||
p.curr_pos.x = 1.0;
|
||||
p.destination.y = p.curr_pos.y;
|
||||
p.w.x = p.desired_v0;
|
||||
p.w.y = 0.0;
|
||||
p.curr_vel.x = p.w.x;
|
||||
p.curr_vel.y = p.w.y;
|
||||
}
|
||||
if (p.color == BLACK && p.curr_pos.x < 1.5) {
|
||||
p.curr_pos.x = BOARD_LENGTH - 1.0;
|
||||
p.destination.y = p.curr_pos.y;
|
||||
p.w.x = -p.desired_v0;
|
||||
p.w.y = 0.0;
|
||||
p.curr_vel.x = p.w.x;
|
||||
p.curr_vel.y = p.w.y;
|
||||
}
|
||||
|
||||
p.curr_pos.y = clamp(p.curr_pos.y, WALL_EPS, BOARD_WIDTH_MINUS_WALL_EPS);
|
||||
|
||||
double e_x = p.destination.x - p.curr_pos.x;
|
||||
double e_y = p.destination.y - p.curr_pos.y;
|
||||
|
||||
double e_norm = sqrt(e_x * e_x + e_y * e_y);
|
||||
double e_norm2 = e_norm > EPS ? e_norm : EPS;
|
||||
double e_norm_inv = 1.0 / e_norm2;
|
||||
|
||||
p.e.x = e_x * e_norm_inv;
|
||||
p.e.y = e_y * e_norm_inv;
|
||||
|
||||
double velocity_norm_sq = p.curr_vel.x * p.curr_vel.x + p.curr_vel.y * p.curr_vel.y;
|
||||
|
||||
double velocity_norm = sqrt(velocity_norm_sq);
|
||||
|
||||
p.s_b_sq = velocity_norm_sq * delta_t_sq;
|
||||
|
||||
p.s_b_e = p.e * (velocity_norm * delta_t);
|
||||
|
||||
#if !BENCHMARK
|
||||
if (dump_path && (t % dump_interval == 0)) {
|
||||
samples.emplace_back(t + 1, i, p.curr_pos.x, p.curr_pos.y, p.e.x, p.e.y, p.color);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if !BENCHMARK
|
||||
if (dump_path) {
|
||||
ofstream out(dump_path);
|
||||
out << "time,id,x,y,p.e.x,p.e.y,color\n";
|
||||
|
||||
for (auto &[t, id, x, y, e_x, e_y, c] : samples) {
|
||||
out << t << ',' << id << ',' << x << ',' << y << ',' << e_x << ',' << e_y << ',' << c << '\n';
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1,275 +0,0 @@
|
||||
// # This file performs in-lining for run_simulation.
|
||||
// # Changes: Got rid of EPS checks
|
||||
// # Predecessor: variant_inlining_4.cpp
|
||||
|
||||
#include "../headers/board.hpp"
|
||||
#include "../headers/constants.hpp"
|
||||
#include "../headers/pedestrian.hpp"
|
||||
#include "../headers/vector2d.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <math.h>
|
||||
#include <random>
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
#define SEED 42
|
||||
#define BOARD_WIDTH 10.0
|
||||
#define BOARD_LENGTH 50.0
|
||||
#define WALL_EPS 1e-3
|
||||
#define BOARD_WIDTH_MINUS_WALL_EPS 9.999
|
||||
|
||||
#ifndef RANDOM_SEED
|
||||
#define RANDOM_SEED 0
|
||||
#endif
|
||||
|
||||
#ifndef BENCHMARK
|
||||
#define BENCHMARK 0
|
||||
#endif
|
||||
|
||||
using namespace std;
|
||||
|
||||
Pedestrian *init_pedestrians(int n_p) {
|
||||
#if RANDOM_SEED
|
||||
random_device rd;
|
||||
mt19937 gen(rd());
|
||||
#else
|
||||
mt19937 gen(SEED);
|
||||
#endif
|
||||
|
||||
normal_distribution<double> velocity_gen(v0_mean, v0_std_dev);
|
||||
uniform_real_distribution<double> y_gen(0.3, BOARD_WIDTH - 0.3);
|
||||
uniform_real_distribution<double> x_gen_left(2.0, BOARD_LENGTH / 2.0);
|
||||
uniform_real_distribution<double> x_gen_right(BOARD_LENGTH / 2.0, BOARD_LENGTH - 2.0);
|
||||
|
||||
Pedestrian *P = new Pedestrian[n_p];
|
||||
|
||||
int n_p_half = n_p / 2;
|
||||
|
||||
for (int i = 0; i < n_p_half; i++) {
|
||||
double x = x_gen_left(gen);
|
||||
double y = y_gen(gen);
|
||||
|
||||
Vector2d start_pos = Vector2d(x, y);
|
||||
Vector2d destination = Vector2d(BOARD_LENGTH + 30.0, y);
|
||||
|
||||
Vector2d init_e = destination - start_pos;
|
||||
double init_e_norm = sqrt(init_e.x * init_e.x + init_e.y * init_e.y);
|
||||
Vector2d init_e_unit = init_e / init_e_norm;
|
||||
|
||||
double desired_v0;
|
||||
do {
|
||||
desired_v0 = velocity_gen(gen);
|
||||
} while (desired_v0 <= 0.1);
|
||||
|
||||
double v_max = 1.3 * desired_v0;
|
||||
|
||||
P[i] = Pedestrian(WHITE, Vector2d(), start_pos, init_e_unit, v_max, desired_v0, destination);
|
||||
}
|
||||
|
||||
for (int i = n_p_half; i < n_p; i++) {
|
||||
double x = x_gen_right(gen);
|
||||
double y = y_gen(gen);
|
||||
|
||||
Vector2d start_pos = Vector2d(x, y);
|
||||
Vector2d destination = Vector2d(-30.0, y);
|
||||
|
||||
Vector2d init_e = destination - start_pos;
|
||||
double init_e_norm = sqrt(init_e.x * init_e.x + init_e.y * init_e.y);
|
||||
Vector2d init_e_unit = init_e / init_e_norm;
|
||||
|
||||
double desired_v0;
|
||||
do {
|
||||
desired_v0 = velocity_gen(gen);
|
||||
} while (desired_v0 <= 0.1);
|
||||
|
||||
double v_max = 1.3 * desired_v0;
|
||||
|
||||
P[i] = Pedestrian(BLACK, Vector2d(), start_pos, init_e_unit, v_max, desired_v0, destination);
|
||||
}
|
||||
|
||||
return P;
|
||||
}
|
||||
|
||||
Board init_board_without_obstacles() { return Board(BOARD_LENGTH, BOARD_WIDTH, 0, nullptr); }
|
||||
|
||||
int run_simulation(Pedestrian *pedestrians, Board &board, int n_p, int n_iter, const char *dump_path) {
|
||||
|
||||
#if BENCHMARK
|
||||
(void)dump_path;
|
||||
#endif
|
||||
|
||||
#if !BENCHMARK
|
||||
const int dump_interval = 1;
|
||||
|
||||
vector<tuple<int, int, double, double, double, double, int>> samples;
|
||||
|
||||
if (dump_path) {
|
||||
samples.reserve(static_cast<size_t>(n_iter / dump_interval + 1) * n_p);
|
||||
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
samples.emplace_back(0, i, p.curr_pos.x, p.curr_pos.y, p.e.x, p.e.y, p.color);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
for (int t = 0; t < n_iter; t++) {
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
|
||||
double desired_velocity_x = p.e.x * p.desired_v0;
|
||||
double desired_velocity_y = p.e.y * p.desired_v0;
|
||||
|
||||
double f_alpha_dt_x = (desired_velocity_x - p.curr_vel.x) * dt_times_tau_alpha_inv;
|
||||
double f_alpha_dt_y = (desired_velocity_y - p.curr_vel.y) * dt_times_tau_alpha_inv;
|
||||
|
||||
for (int j = 0; j < n_p; j++) {
|
||||
if (i == j)
|
||||
continue;
|
||||
|
||||
double r_ab_x = p.curr_pos.x - pedestrians[j].curr_pos.x;
|
||||
double r_ab_y = p.curr_pos.y - pedestrians[j].curr_pos.y;
|
||||
|
||||
double r_ab_norm = sqrt(r_ab_x * r_ab_x + r_ab_y * r_ab_y);
|
||||
|
||||
double r_ab2_x = r_ab_x - pedestrians[j].s_b_e.x;
|
||||
double r_ab2_y = r_ab_y - pedestrians[j].s_b_e.y;
|
||||
|
||||
double r_ab2_norm = sqrt(r_ab2_x * r_ab2_x + r_ab2_y * r_ab2_y);
|
||||
double r_ab_norm_sum = r_ab_norm + r_ab2_norm;
|
||||
double two_b_sq = r_ab_norm_sum * r_ab_norm_sum - pedestrians[j].s_b_sq;
|
||||
double two_b = sqrt(two_b_sq);
|
||||
double scalar_mult_common = (r_ab_norm_sum / (two_b * r_ab_norm * r_ab2_norm)) * (NEG_V0_AB_div_TWO_SIGMA * exp(two_b * NEG_TWO_SIGMA_INV));
|
||||
double scalar_mult_r_ab = scalar_mult_common * r_ab2_norm;
|
||||
double scalar_mult_r_ab2 = scalar_mult_common * r_ab_norm;
|
||||
|
||||
double f_alpha_beta_neg_x = r_ab_x * scalar_mult_r_ab + r_ab2_x * scalar_mult_r_ab2;
|
||||
double f_alpha_beta_neg_y = r_ab_y * scalar_mult_r_ab + r_ab2_y * scalar_mult_r_ab2;
|
||||
|
||||
// TODO: Get rid of sqrt
|
||||
double w_val;
|
||||
double a = p.e.x * f_alpha_beta_neg_x + p.e.y * f_alpha_beta_neg_y;
|
||||
double b = sqrt(f_alpha_beta_neg_x * f_alpha_beta_neg_x + f_alpha_beta_neg_y * f_alpha_beta_neg_y) * cos_phi;
|
||||
|
||||
// TODO: Get rid of branching without impacting performance
|
||||
if (a >= b)
|
||||
w_val = dt_neg;
|
||||
else
|
||||
w_val = c_neg_times_dt;
|
||||
|
||||
f_alpha_dt_x = f_alpha_dt_x + f_alpha_beta_neg_x * w_val;
|
||||
f_alpha_dt_y = f_alpha_dt_y + f_alpha_beta_neg_y * w_val;
|
||||
}
|
||||
|
||||
for (int k = 0; k < board.n_obstacles; k++) {
|
||||
|
||||
double v1_x = p.curr_pos.x - board.obstacles[k].start.x;
|
||||
double v1_y = p.curr_pos.y - board.obstacles[k].start.y;
|
||||
|
||||
double projection = (v1_x * board.obstacles[k].obstacle_v.x + v1_y * board.obstacles[k].obstacle_v.y) * board.obstacles[k].length_sq_inv;
|
||||
|
||||
// TODO: Get rid of branching without impacting performance
|
||||
if (projection < 0.0)
|
||||
projection = 0.0;
|
||||
else if (projection > 1.0)
|
||||
projection = 1.0;
|
||||
|
||||
double r_aB_x = p.curr_pos.x - (board.obstacles[k].start.x + board.obstacles[k].obstacle_v.x * projection);
|
||||
double r_aB_y = p.curr_pos.y - (board.obstacles[k].start.y + board.obstacles[k].obstacle_v.y * projection);
|
||||
|
||||
double r_aB_norm = sqrt(r_aB_x * r_aB_x + r_aB_y * r_aB_y);
|
||||
double scalar_mult = (NEG_U0_AB_div_R * exp(r_aB_norm * NEG_R_INV)) / r_aB_norm;
|
||||
double f_alpha_B_neg_x = r_aB_x * scalar_mult;
|
||||
double f_alpha_B_neg_y = r_aB_y * scalar_mult;
|
||||
|
||||
// TODO: Get rid of sqrt
|
||||
// TODO: Get rid of branching without impacting performance
|
||||
double w_val;
|
||||
if ((p.e.x * f_alpha_B_neg_x + p.e.y * f_alpha_B_neg_y) >= sqrt(f_alpha_B_neg_x * f_alpha_B_neg_x + f_alpha_B_neg_y * f_alpha_B_neg_y) * cos_phi)
|
||||
w_val = dt_neg;
|
||||
else
|
||||
w_val = c_neg_times_dt;
|
||||
|
||||
double f_alpha_B_dt_x = f_alpha_B_neg_x * w_val;
|
||||
double f_alpha_B_dt_y = f_alpha_B_neg_y * w_val;
|
||||
|
||||
f_alpha_dt_x += f_alpha_B_dt_x;
|
||||
f_alpha_dt_y += f_alpha_B_dt_y;
|
||||
}
|
||||
|
||||
p.w.x += f_alpha_dt_x;
|
||||
p.w.y += f_alpha_dt_y;
|
||||
}
|
||||
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
|
||||
double w_norm = sqrt(p.w.x * p.w.x + p.w.y * p.w.y);
|
||||
|
||||
double correction_factor = min(1.0, p.v_max / w_norm);
|
||||
|
||||
p.curr_vel = p.w * correction_factor;
|
||||
|
||||
p.curr_pos = p.curr_pos + p.curr_vel * dt;
|
||||
|
||||
if (p.color == WHITE && p.curr_pos.x > (BOARD_LENGTH - 1.5)) {
|
||||
p.curr_pos.x = 1.0;
|
||||
p.destination.y = p.curr_pos.y;
|
||||
p.w.x = p.desired_v0;
|
||||
p.w.y = 0.0;
|
||||
p.curr_vel.x = p.w.x;
|
||||
p.curr_vel.y = p.w.y;
|
||||
}
|
||||
if (p.color == BLACK && p.curr_pos.x < 1.5) {
|
||||
p.curr_pos.x = BOARD_LENGTH - 1.0;
|
||||
p.destination.y = p.curr_pos.y;
|
||||
p.w.x = -p.desired_v0;
|
||||
p.w.y = 0.0;
|
||||
p.curr_vel.x = p.w.x;
|
||||
p.curr_vel.y = p.w.y;
|
||||
}
|
||||
|
||||
p.curr_pos.y = clamp(p.curr_pos.y, WALL_EPS, BOARD_WIDTH_MINUS_WALL_EPS);
|
||||
|
||||
double e_x = p.destination.x - p.curr_pos.x;
|
||||
double e_y = p.destination.y - p.curr_pos.y;
|
||||
|
||||
double e_norm = sqrt(e_x * e_x + e_y * e_y);
|
||||
double e_norm_inv = 1.0 / e_norm;
|
||||
|
||||
p.e.x = e_x * e_norm_inv;
|
||||
p.e.y = e_y * e_norm_inv;
|
||||
|
||||
double velocity_norm_sq = p.curr_vel.x * p.curr_vel.x + p.curr_vel.y * p.curr_vel.y;
|
||||
|
||||
double velocity_norm = sqrt(velocity_norm_sq);
|
||||
|
||||
p.s_b_sq = velocity_norm_sq * delta_t_sq;
|
||||
|
||||
p.s_b_e = p.e * (velocity_norm * delta_t);
|
||||
|
||||
#if !BENCHMARK
|
||||
if (dump_path && (t % dump_interval == 0)) {
|
||||
samples.emplace_back(t + 1, i, p.curr_pos.x, p.curr_pos.y, p.e.x, p.e.y, p.color);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if !BENCHMARK
|
||||
if (dump_path) {
|
||||
ofstream out(dump_path);
|
||||
out << "time,id,x,y,p.e.x,p.e.y,color\n";
|
||||
|
||||
for (auto &[t, id, x, y, e_x, e_y, c] : samples) {
|
||||
out << t << ',' << id << ',' << x << ',' << y << ',' << e_x << ',' << e_y << ',' << c << '\n';
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1,286 +0,0 @@
|
||||
// # This file performs in-lining for run_simulation.
|
||||
// # Changes: Update Vector2d references to double references
|
||||
// # Predecessor: variant_inlining_5.cpp
|
||||
|
||||
#include "../headers/board.hpp"
|
||||
#include "../headers/constants.hpp"
|
||||
#include "../headers/pedestrian_reduced.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <math.h>
|
||||
#include <random>
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
#define SEED 42
|
||||
#define BOARD_WIDTH 10.0
|
||||
#define BOARD_LENGTH 50.0
|
||||
#define WALL_EPS 1e-3
|
||||
#define BOARD_WIDTH_MINUS_WALL_EPS 9.999
|
||||
|
||||
#ifndef RANDOM_SEED
|
||||
#define RANDOM_SEED 0
|
||||
#endif
|
||||
|
||||
#ifndef BENCHMARK
|
||||
#define BENCHMARK 0
|
||||
#endif
|
||||
|
||||
using namespace std;
|
||||
|
||||
Pedestrian *init_pedestrians(int n_p) {
|
||||
#if RANDOM_SEED
|
||||
random_device rd;
|
||||
mt19937 gen(rd());
|
||||
#else
|
||||
mt19937 gen(SEED);
|
||||
#endif
|
||||
|
||||
normal_distribution<double> velocity_gen(v0_mean, v0_std_dev);
|
||||
uniform_real_distribution<double> y_gen(0.3, BOARD_WIDTH - 0.3);
|
||||
uniform_real_distribution<double> x_gen_left(2.0, BOARD_LENGTH / 2.0);
|
||||
uniform_real_distribution<double> x_gen_right(BOARD_LENGTH / 2.0, BOARD_LENGTH - 2.0);
|
||||
|
||||
Pedestrian *P = new Pedestrian[n_p];
|
||||
|
||||
int n_p_half = n_p / 2;
|
||||
|
||||
for (int i = 0; i < n_p_half; i++) {
|
||||
double x = x_gen_left(gen);
|
||||
double y = y_gen(gen);
|
||||
|
||||
double start_pos_x = x;
|
||||
double start_pos_y = y;
|
||||
|
||||
double destination_x = BOARD_LENGTH + 30.0;
|
||||
double destination_y = y;
|
||||
|
||||
double init_e_x = destination_x - start_pos_x;
|
||||
double init_e_y = destination_y - start_pos_y;
|
||||
double init_e_norm = sqrt(init_e_x * init_e_x + init_e_y * init_e_y);
|
||||
double init_e_unit_x = init_e_x / init_e_norm;
|
||||
double init_e_unit_y = init_e_y / init_e_norm;
|
||||
|
||||
double desired_v0;
|
||||
do {
|
||||
desired_v0 = velocity_gen(gen);
|
||||
} while (desired_v0 <= 0.1);
|
||||
|
||||
double v_max = 1.3 * desired_v0;
|
||||
|
||||
P[i] = Pedestrian(0, 0, 0, start_pos_x, start_pos_y, init_e_unit_x, init_e_unit_y, v_max, desired_v0, destination_x, destination_y);
|
||||
}
|
||||
|
||||
for (int i = n_p_half; i < n_p; i++) {
|
||||
double x = x_gen_right(gen);
|
||||
double y = y_gen(gen);
|
||||
|
||||
double start_pos_x = x;
|
||||
double start_pos_y = y;
|
||||
double destination_x = -30;
|
||||
double destination_y = y;
|
||||
|
||||
double init_e_x = destination_x - start_pos_x;
|
||||
double init_e_y = destination_y - start_pos_y;
|
||||
double init_e_norm = sqrt(init_e_x * init_e_x + init_e_y * init_e_y);
|
||||
double init_e_unit_x = init_e_x / init_e_norm;
|
||||
double init_e_unit_y = init_e_y / init_e_norm;
|
||||
|
||||
double desired_v0;
|
||||
do {
|
||||
desired_v0 = velocity_gen(gen);
|
||||
} while (desired_v0 <= 0.1);
|
||||
|
||||
double v_max = 1.3 * desired_v0;
|
||||
|
||||
P[i] = Pedestrian(1, 0, 0, start_pos_x, start_pos_y, init_e_unit_x, init_e_unit_y, v_max, desired_v0, destination_x, destination_y);
|
||||
}
|
||||
|
||||
return P;
|
||||
}
|
||||
|
||||
Board init_board_without_obstacles() { return Board(BOARD_LENGTH, BOARD_WIDTH, 0, nullptr); }
|
||||
|
||||
int run_simulation(Pedestrian *pedestrians, Board &board, int n_p, int n_iter, const char *dump_path) {
|
||||
|
||||
#if BENCHMARK
|
||||
(void)dump_path;
|
||||
#endif
|
||||
|
||||
#if !BENCHMARK
|
||||
const int dump_interval = 1;
|
||||
|
||||
vector<tuple<int, int, double, double, double, double, int>> samples;
|
||||
|
||||
if (dump_path) {
|
||||
samples.reserve(static_cast<size_t>(n_iter / dump_interval + 1) * n_p);
|
||||
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
samples.emplace_back(0, i, p.curr_pos_x, p.curr_pos_y, p.e_x, p.e_y, p.color);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
for (int t = 0; t < n_iter; t++) {
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
|
||||
double desired_velocity_x = p.e_x * p.desired_v0;
|
||||
double desired_velocity_y = p.e_y * p.desired_v0;
|
||||
|
||||
double f_alpha_dt_x = (desired_velocity_x - p.curr_vel_x) * dt_times_tau_alpha_inv;
|
||||
double f_alpha_dt_y = (desired_velocity_y - p.curr_vel_y) * dt_times_tau_alpha_inv;
|
||||
|
||||
for (int j = 0; j < n_p; j++) {
|
||||
if (i == j)
|
||||
continue;
|
||||
|
||||
double r_ab_x = p.curr_pos_x - pedestrians[j].curr_pos_x;
|
||||
double r_ab_y = p.curr_pos_y - pedestrians[j].curr_pos_y;
|
||||
|
||||
double r_ab_norm = sqrt(r_ab_x * r_ab_x + r_ab_y * r_ab_y);
|
||||
|
||||
double r_ab2_x = r_ab_x - pedestrians[j].s_b_e_x;
|
||||
double r_ab2_y = r_ab_y - pedestrians[j].s_b_e_y;
|
||||
|
||||
double r_ab2_norm = sqrt(r_ab2_x * r_ab2_x + r_ab2_y * r_ab2_y);
|
||||
double r_ab_norm_sum = r_ab_norm + r_ab2_norm;
|
||||
double two_b_sq = r_ab_norm_sum * r_ab_norm_sum - pedestrians[j].s_b_sq;
|
||||
double two_b = sqrt(two_b_sq);
|
||||
double scalar_mult_common = (r_ab_norm_sum / (two_b * r_ab_norm * r_ab2_norm)) * (NEG_V0_AB_div_TWO_SIGMA * exp(two_b * NEG_TWO_SIGMA_INV));
|
||||
double scalar_mult_r_ab = scalar_mult_common * r_ab2_norm;
|
||||
double scalar_mult_r_ab2 = scalar_mult_common * r_ab_norm;
|
||||
|
||||
double f_alpha_beta_neg_x = r_ab_x * scalar_mult_r_ab + r_ab2_x * scalar_mult_r_ab2;
|
||||
double f_alpha_beta_neg_y = r_ab_y * scalar_mult_r_ab + r_ab2_y * scalar_mult_r_ab2;
|
||||
|
||||
// TODO: Get rid of sqrt
|
||||
double w_val;
|
||||
double a = p.e_x * f_alpha_beta_neg_x + p.e_y * f_alpha_beta_neg_y;
|
||||
double b = sqrt(f_alpha_beta_neg_x * f_alpha_beta_neg_x + f_alpha_beta_neg_y * f_alpha_beta_neg_y) * cos_phi;
|
||||
|
||||
// TODO: Get rid of branching without impacting performance
|
||||
if (a >= b)
|
||||
w_val = dt_neg;
|
||||
else
|
||||
w_val = c_neg_times_dt;
|
||||
|
||||
f_alpha_dt_x = f_alpha_dt_x + f_alpha_beta_neg_x * w_val;
|
||||
f_alpha_dt_y = f_alpha_dt_y + f_alpha_beta_neg_y * w_val;
|
||||
}
|
||||
|
||||
for (int k = 0; k < board.n_obstacles; k++) {
|
||||
|
||||
double v1_x = p.curr_pos_x - board.obstacles[k].start.x;
|
||||
double v1_y = p.curr_pos_y - board.obstacles[k].start.y;
|
||||
|
||||
double projection = (v1_x * board.obstacles[k].obstacle_v.x + v1_y * board.obstacles[k].obstacle_v.y) * board.obstacles[k].length_sq_inv;
|
||||
|
||||
// TODO: Get rid of branching without impacting performance
|
||||
if (projection < 0.0)
|
||||
projection = 0.0;
|
||||
else if (projection > 1.0)
|
||||
projection = 1.0;
|
||||
|
||||
double r_aB_x = p.curr_pos_x - (board.obstacles[k].start.x + board.obstacles[k].obstacle_v.x * projection);
|
||||
double r_aB_y = p.curr_pos_y - (board.obstacles[k].start.y + board.obstacles[k].obstacle_v.y * projection);
|
||||
|
||||
double r_aB_norm = sqrt(r_aB_x * r_aB_x + r_aB_y * r_aB_y);
|
||||
double scalar_mult = (NEG_U0_AB_div_R * exp(r_aB_norm * NEG_R_INV)) / r_aB_norm;
|
||||
double f_alpha_B_neg_x = r_aB_x * scalar_mult;
|
||||
double f_alpha_B_neg_y = r_aB_y * scalar_mult;
|
||||
|
||||
// TODO: Get rid of sqrt
|
||||
// TODO: Get rid of branching without impacting performance
|
||||
double w_val;
|
||||
if ((p.e_x * f_alpha_B_neg_x + p.e_y * f_alpha_B_neg_y) >= sqrt(f_alpha_B_neg_x * f_alpha_B_neg_x + f_alpha_B_neg_y * f_alpha_B_neg_y) * cos_phi)
|
||||
w_val = dt_neg;
|
||||
else
|
||||
w_val = c_neg_times_dt;
|
||||
|
||||
double f_alpha_B_dt_x = f_alpha_B_neg_x * w_val;
|
||||
double f_alpha_B_dt_y = f_alpha_B_neg_y * w_val;
|
||||
|
||||
f_alpha_dt_x += f_alpha_B_dt_x;
|
||||
f_alpha_dt_y += f_alpha_B_dt_y;
|
||||
}
|
||||
|
||||
p.w_x += f_alpha_dt_x;
|
||||
p.w_y += f_alpha_dt_y;
|
||||
}
|
||||
|
||||
for (int i = 0; i < n_p; i++) {
|
||||
Pedestrian &p = pedestrians[i];
|
||||
|
||||
double w_norm = sqrt(p.w_x * p.w_x + p.w_y * p.w_y);
|
||||
|
||||
double correction_factor = min(1.0, p.v_max / w_norm);
|
||||
|
||||
p.curr_vel_x = p.w_x * correction_factor;
|
||||
p.curr_vel_y = p.w_y * correction_factor;
|
||||
|
||||
p.curr_pos_x = p.curr_pos_x + p.curr_vel_x * dt;
|
||||
p.curr_pos_y = p.curr_pos_y + p.curr_vel_y * dt;
|
||||
|
||||
if (p.color == 0 && p.curr_pos_x > (BOARD_LENGTH - 1.5)) {
|
||||
p.curr_pos_x = 1.0;
|
||||
p.destination_y = p.curr_pos_y;
|
||||
p.w_x = p.desired_v0;
|
||||
p.w_y = 0.0;
|
||||
p.curr_vel_x = p.w_x;
|
||||
p.curr_vel_y = p.w_y;
|
||||
}
|
||||
if (p.color == 1 && p.curr_pos_x < 1.5) {
|
||||
p.curr_pos_x = BOARD_LENGTH - 1.0;
|
||||
p.destination_y = p.curr_pos_y;
|
||||
p.w_x = -p.desired_v0;
|
||||
p.w_y = 0.0;
|
||||
p.curr_vel_x = p.w_x;
|
||||
p.curr_vel_y = p.w_y;
|
||||
}
|
||||
|
||||
p.curr_pos_y = clamp(p.curr_pos_y, WALL_EPS, BOARD_WIDTH_MINUS_WALL_EPS);
|
||||
|
||||
double e_x = p.destination_x - p.curr_pos_x;
|
||||
double e_y = p.destination_y - p.curr_pos_y;
|
||||
|
||||
double e_norm = sqrt(e_x * e_x + e_y * e_y);
|
||||
double e_norm_inv = 1.0 / e_norm;
|
||||
|
||||
p.e_x = e_x * e_norm_inv;
|
||||
p.e_y = e_y * e_norm_inv;
|
||||
|
||||
double velocity_norm_sq = p.curr_vel_x * p.curr_vel_x + p.curr_vel_y * p.curr_vel_y;
|
||||
|
||||
double velocity_norm = sqrt(velocity_norm_sq);
|
||||
|
||||
p.s_b_sq = velocity_norm_sq * delta_t_sq;
|
||||
|
||||
p.s_b_e_x = p.e_x * (velocity_norm * delta_t);
|
||||
p.s_b_e_y = p.e_y * (velocity_norm * delta_t);
|
||||
|
||||
#if !BENCHMARK
|
||||
if (dump_path && (t % dump_interval == 0)) {
|
||||
samples.emplace_back(t + 1, i, p.curr_pos_x, p.curr_pos_y, p.e_x, p.e_y, p.color);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if !BENCHMARK
|
||||
if (dump_path) {
|
||||
ofstream out(dump_path);
|
||||
out << "time,id,x,y,p.e.x,p.e.y,color\n";
|
||||
|
||||
for (auto &[t, id, x, y, e_x, e_y, c] : samples) {
|
||||
out << t << ',' << id << ',' << x << ',' << y << ',' << e_x << ',' << e_y << ',' << c << '\n';
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user