Linus/one baseline file

This commit is contained in:
Linus Baumberger
2026-05-17 16:17:00 +02:00
committed by salijagic
parent f294167b08
commit 1c5839e1d6
9 changed files with 240320 additions and 160 deletions
+2 -2
View File
@@ -70,7 +70,7 @@ Vector2d acceleration_term_dt(const Pedestrian &alpha);
// - $\vec{r}_{\alpha \beta} = \vec{r}_\alpha - \vec{r}_\beta$ is the vector from beta's position to alpha's position,
// - $\vec{e}_\alpha$ is the desired direction of pedestrian alpha,
//
// - $\vec{f}_{\alpha\beta}(\vec{r}_{\alpha \beta}) = -\nabla_{\vec{r}_{\alpha\beta}} V_{\alpha\beta}\left[b(\vec{r}_{\alpha\beta})\right]$ is the repulsive effect from beta on alpha (The expanded formula details are given in the code comments given inside the function's implementation in forces.cpp),
// - $\vec{f}_{\alpha\beta}(\vec{r}_{\alpha \beta}) = -\nabla_{\vec{r}_{\alpha\beta}} V_{\alpha\beta}\left[b(\vec{r}_{\alpha\beta})\right]$ is the repulsive effect from beta on alpha (The expanded formula details are given in the code comments given inside the function's implementation in variants_baseline.cpp),
//
// - $w(\vec{e}_{\alpha}, -\vec{f}_{\alpha\beta}(\vec{r}_{\alpha \beta}))$ the direction-dependent perception weighting function, for which the formula is detailed in the w() function above.
//
@@ -94,7 +94,7 @@ Vector2d pedestrian_repulsion_dt(const Pedestrian &alpha, const Pedestrian &beta
// - $\vec{r}_{\alpha B} = \vec{r}_\alpha - \vec{r}^{\,\alpha}_B$ is the vector from the closest point on obstacle B (i.e., $\vec{r}^{\,\alpha}_B$) to pedestrian alpha's position,
// - $\vec{e}_\alpha$ is the desired direction of pedestrian alpha,
//
// - $\vec{F}_{\alpha B}(\vec{r}_{\alpha B}) = -\nabla_{\vec{r}_{\alpha B}} U_{\alpha B}(||\vec{r}_{\alpha B}||)$ is the repulsive effect from obstacle B on alpha (The expanded formula details are given in the code comments given inside the function's implementation in forces.cpp),
// - $\vec{F}_{\alpha B}(\vec{r}_{\alpha B}) = -\nabla_{\vec{r}_{\alpha B}} U_{\alpha B}(||\vec{r}_{\alpha B}||)$ is the repulsive effect from obstacle B on alpha (The expanded formula details are given in the code comments given inside the function's implementation in variant_baseline.cpp),
//
// - $w(\vec{e}_{\alpha}, -\vec{F}_{\alpha B}(\vec{r}_{\alpha B}))$ the direction-dependent perception weighting function, for which the formula is detailed in the w() function above.
//