Linus/one baseline file
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salijagic
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f294167b08
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1c5839e1d6
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-2
@@ -70,7 +70,7 @@ Vector2d acceleration_term_dt(const Pedestrian &alpha);
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// - $\vec{r}_{\alpha \beta} = \vec{r}_\alpha - \vec{r}_\beta$ is the vector from beta's position to alpha's position,
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// - $\vec{e}_\alpha$ is the desired direction of pedestrian alpha,
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//
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// - $\vec{f}_{\alpha\beta}(\vec{r}_{\alpha \beta}) = -\nabla_{\vec{r}_{\alpha\beta}} V_{\alpha\beta}\left[b(\vec{r}_{\alpha\beta})\right]$ is the repulsive effect from beta on alpha (The expanded formula details are given in the code comments given inside the function's implementation in forces.cpp),
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// - $\vec{f}_{\alpha\beta}(\vec{r}_{\alpha \beta}) = -\nabla_{\vec{r}_{\alpha\beta}} V_{\alpha\beta}\left[b(\vec{r}_{\alpha\beta})\right]$ is the repulsive effect from beta on alpha (The expanded formula details are given in the code comments given inside the function's implementation in variants_baseline.cpp),
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//
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// - $w(\vec{e}_{\alpha}, -\vec{f}_{\alpha\beta}(\vec{r}_{\alpha \beta}))$ the direction-dependent perception weighting function, for which the formula is detailed in the w() function above.
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//
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@@ -94,7 +94,7 @@ Vector2d pedestrian_repulsion_dt(const Pedestrian &alpha, const Pedestrian &beta
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// - $\vec{r}_{\alpha B} = \vec{r}_\alpha - \vec{r}^{\,\alpha}_B$ is the vector from the closest point on obstacle B (i.e., $\vec{r}^{\,\alpha}_B$) to pedestrian alpha's position,
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// - $\vec{e}_\alpha$ is the desired direction of pedestrian alpha,
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//
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// - $\vec{F}_{\alpha B}(\vec{r}_{\alpha B}) = -\nabla_{\vec{r}_{\alpha B}} U_{\alpha B}(||\vec{r}_{\alpha B}||)$ is the repulsive effect from obstacle B on alpha (The expanded formula details are given in the code comments given inside the function's implementation in forces.cpp),
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// - $\vec{F}_{\alpha B}(\vec{r}_{\alpha B}) = -\nabla_{\vec{r}_{\alpha B}} U_{\alpha B}(||\vec{r}_{\alpha B}||)$ is the repulsive effect from obstacle B on alpha (The expanded formula details are given in the code comments given inside the function's implementation in variant_baseline.cpp),
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//
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// - $w(\vec{e}_{\alpha}, -\vec{F}_{\alpha B}(\vec{r}_{\alpha B}))$ the direction-dependent perception weighting function, for which the formula is detailed in the w() function above.
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//
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